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Make Alien Isolation look amazing – 4K/8K shadows, reflections, detail and more

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    Alien Isolation 4

    Shiny!

    It’s great what can be achieved with some simple file editing. Alien Isolation can be super enhanced with these settings.

    Back into the /DATA/ENGINE_SETTINGS.XML to make some great looking changes which were tested by community members. First up he has unlocked 4K/8K Shadows which look pretty nice. Change the settings to:

    <Setting name=”ShadowMapResolution”>
    <!– resolution in pixels. –>
    <Quality name=”1K” int=”1024″ precedence=”1″/>
    <Quality name=”2K” int=”2048″ precedence=”2″/>
    <Quality name=”4K” int=”4096″ precedence=”3″/>
    <Quality name=”8K” int=”8192″ precedence=”4″>
    <DefaultRequirements>
    <WindowsExperienceIndex type=”GPU” value=”7.6″/>
    </DefaultRequirements>
    </Quality>
    </Setting>

    Nice stuff but there’s more, and I think the most impressive is definitely the Enhanced Planar Reflections which I think look great. Not everyone will like the reflections but I think they improve the atmosphere. The suggested change is:

    <Setting name=”Planar Reflections”>
    <Quality name=”Off” int=”0″ precedence=”1″/>
    <Quality name=”High” int=”3″ precedence=”2″/>
    <Quality name=”Very High” int=”6″ precedence=”3″/>
    <Quality name=”Ultra” int=”9″ precedence=”4″/>
    </Setting>

    If the level of detail (LoD) diminishing depending on the distance away from an object is annoying you, then that detail popping can be removed with some setting tweaks. According to testers, a setting of 2.0 should stop this happening. To change this edit…

    <Setting name=”Level of Detail”>
    <Quality name=”Ultra” float=”2.0″ precedence=”4″/>
    <Quality name=”High” float=”1.75″ precedence=”3″/>
    <Quality name=”Medium” float=”1.5″ precedence=”2″/>
    <Quality name=”Low” float=”1.0″ precedence=”1″/>
    </Setting>

    As Tim pointed out in his analysis piece, Alien Isolation utilises vertical FOV.  AngelGraves13 decided to experiment and found that “cut it off at 85 FOV, which would be 55 vFOV since anything higher cuts off Ripleys body” is optimal. Therefore the recommend FOV settings are:

    <Setting name=”Field Of View”>
    <Quality name=”70″ float=”43.0″ precedence=”1″/>
    <Quality name=”75″ float=”47.0″ precedence=”2″/>
    <Quality name=”80″ float=”51.0″ precedence=”3″/>
    <Quality name=”85″ float=”55.0″ precedence=”4″/>
    </Setting>

    Some great tips there and it’s worth playing around with the Alien Isolation settings to see what you prefer. Make sure you backup the file first before trying anything just in case. Now for a couple of videos to demonstrate:

    1 Comment

    1. There’s something really great about people wanting to render lovingly recreated 1970s sci-fi architecture in as high a fidelity as possible.

    2. Those space janitors deserve a raise. Look at how clean the future is!

    3. saw these on my 1440p monitor, looks amazing!

    4. Great news but you said the game was meh on the podcast? does this mod change that view at all?

      1. If it does, then you know he cares more for looks than gameplay.

    5. Oh, thank you SOOOOOO much, for helping me break the game – NOW IT WON’T EVEN START THANKS TO YOU!

      Heads up to everyone: instead of modding the “engine_settings.XML” file (that’s right, author, it’s an “XML” file, not a f__king “.dll” file!).

      I also highly recommend making a backup of the original before you paste in the modded one, and place it in it’s own “_backup” folder within the “Data” folder so you have something to revert to.

      1. good advice despite your somewhat rude delivery 😀

      2. Yes it’s XML. No idea why it changed to .dll from XML in the text. Anyway, there is no file with that .dll name so above couldn’t mess you up. As I sais, make a backup before making any changes. If the game doesn’t start then it’s likely you have an error in the code changes. Happened to me and a simple CNTRL-Z can roll back the changes if editing in something like notepad++. But do make a backup as I said.

    6. yeah Paul it can’t be .dll you can’t edit them 😀

    7. Looks awesome, but does not fit with the look of the original film. So while it may look cool as hell to do this, it is almost insulting to the art of the game.

      1. Better shadows, reflections, and LOD have nothing to do with the artistic look of the game.
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    8. This guide is very badly explainded. Or not at all.
      Since wich lines to replace, wich ones to leave..
      Not everybody knows this stuff

    9. Thank you!!!! Looks amazing on my 4k monitor with GTX 1080.

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