Like Fallout 4, Fallout 76 comes with building options or, C.A.M.P as they call it. It’s effectively your home base which can travel around with you as you play thanks to the ability to relocate it with the push of a button.
Players should think about setting up their first C.A.M.P between levels 5 and 10 once the initial quests are done and dusted. By the time a player reaches the Morgantown area, it’s time to setup C.A.M.P.
While you are on your initial quests, look around for resources, and collect items that could contain useful ingredients used for making C.A.M.P objects. For example, while exploring make sure items such as logs are harvested for wood. These are lying around the landscape of the game world and are needed for the most basic C.A.M.P structure elements. Scrapping items will also provide useful components and this can be done at workbenches dotted around the world.
The Basics to Fallout 76 C.A.M.P Building
When setting up the first Fallout 76 C.A.M.P it’s worth paying attention to the landscape you are setting it up on. A flat piece of land is best. The reason for this is that later when a C.A.M.P is moved it needs to be placed down on similar landscape. In other words, if you build on a slope, it will have to back down on a similar piece of land with a similar. Here are the basics to get started.
- To get started, open up the Pip-Boy with TAB and then press Z. This will deploy the C.AM.P. Select build and you are in the workshop mode.
- You need to find a build area. You can only build when the C.A.M.P will turn green when you are on free land not overlapping another build area. Once placed it will be viewable on the world map.
- Along the top, there is a menu and on PC use Z and C to move along the top menu.
- The first thing to do is drop down a Stash box. This is where you can store all your items which can be retrieved later. This cannot be accessed by others
- To start building, you need to place a floor foundation to build on. This requires wood to get started.
- Use the Arrow Keys on the keyboard to cycle through all the different options for each component listed on the left-hand side. Not all will be available, it just depends on what resources you have to build items.
- Place an item such as a wall on the side of the foundations and the building has begun. Remember, cycle through each option to find things such as different wall types with windows and gaps for doors.
- Remember, be conservative to start which means you don’t even need to build walls to start, just the foundations.
- C.A.M.Ps have a budget (see top right of screen). This indicates the maximum amount of items that can be built. You cannot exceed this. Note that stored items contribute to this budget and more complex and expensive objects will eat up large chunks of the budget.
Build These First
- Weapons Workbench
- Armour workbench
- Cooking station
There’s no doubt building can be a little fiddly and it takes some practice. Once the foundations and the basics such as workbenches are in place, you can expand out but keep in mind the footprint of the camp in case you do want to relocate it.
Walls are not essential when you start but will offer some protection when they are built.
Assuming you want to make alterations to the C.A.M.P there are two ways to handle it.
- Scrap and object which will deconstruct it but will only return 50% of the resources used to make that object.
- Store the object for later use.
- Stored items will still take up your C.A.M.P budget.
When a C.A.M.P starts to get complex, the whole structure can be stored as a Blueprint. This is a saved snapshot of a C.A.M.P or part of a camp that can be saved and deployed over and over. It saves having to build things from scratch.
- Highlight an item and it will turn blue and then move to select multiple items so the whole structure is tagged blue. You can now create a blueprint from that object.
- Enter the name and save it for later use.
- The Stashbox is essential. This cannot be accessed by others but teammates can use the Stashbox which will show their stored items (not the camp owners).
- When teamed with other players, you can add components to their camp.
- Workbenches etc are a great way to save trips hunting them down on the map or having to travel great distances to find a bench. Get these setup within your camp as soon as you can.
- Food production is also helpful and you can stock up before heading out.
- Building near resources will save time. For example near water which can then be purified in the C.A.M.P or setup with a source of oil which can be collected for use.
- Put down some sort of sleeping apparatus such as a mattress, sleeping bag or bed for somewhere to easily restore HP quickly.
- Once a camp’s structure is in place, place defensive turrets on balconies to shoot down at targets out of reach of the enemy.
One way to gain XP quickly is to deploy a C.A.M.P with defenses such as turrets in areas where there are enemy AI. Let the turrets take out the enemy for you and watch your XP increase. Think about a design that has turrets elevated on ledges and protect the structure on all sides with these turrets. Save it as a blueprint for easy deployment.
The most important thing to remember is that it costs no Caps to travel to your C.A.M.P so make use of it and save time. If you’re C.A.M.P is not overly complex and has a compact footprint, it can be redeployed wherever you are. This in itself saves time and gives you the opportunity to break down items for component parts or even just resupply yourself before heading out into the wilderness.
Players can raid camps but note that if that happens they will be marked as Wanted. Keep that in mind if you decide to do it yourself.
Find plans while out exploring will increase the build options. Note these have to be actually read to become active. If you follow the main questlines plans will start popping up but you need to find them.
Lastly, if you’re going to build big, collect everything you can on your travels and frequently break it down to get the components needed to expand your Fallout 76 C.A.M.P.