As you’d expect from Paradox. they are embracing modding in their new 4X strategy Stellaris, and the community is already getting stuck into enhancing the game further.
The Stellaris Steam Workshop will take time to fill up as modders get used to modding the game, but there are already races to take into galactic combat and a few other mods that might be useful. We’ve been looking through the new additions and these are the ones we think are worth a look right now although there will be plenty more still to come.
We’ll be continually checking out mods and adding them to this list in the weeks ahead so keep checking back or bookmark this page. If you find a mod we’re missing and would highly recommend we check it out, post a note in the comments below and we’ll get to work.
List Updated: 26/3/2017
Star Trek New Horizons
A hugely popular mod this one, it is Star Trek after all. The aim of this mod is to provide the ultimate Star Trek experience as a total conversion of Stellaris. The scope is vast as it guides players through the Star Trek timeline starting ion the year 2150.
Fallen Empire Expanded
This mod will add new personalities types and attributes. It will “breath more diversity and character into fallen empires”. There can now be up to 10 Fallen Empires in one galaxy and really expands the Fallen Empires systems.
Mass Effect Theme Pack
With Mass Effect Andromeda now releases, perhaps some Mass Effect features in Stellaris is the order of the day. This mod gives the game a Mass Effect theme with portraits, flags, an interface theme change and more.
New Ship Classes & More
This mod adds more ship classes which affect all playable races in the game with the AI also using the new ship classes. There’s a full guide for this one so check that out too.
Always Leviathans +
This mode will make the Leviathans from the Leviathans DLC always spawn in every game. NO need to worry if they will actually turn up or not.
Self-explanatory this one, this mod adds tilesets and portraits for Gaia and Tomb Worlds.
Tiny Army View
Launcher Mod List Fix
A quality of life mod this one that simply fixes the scrollbar in the mod launcher and nakes it double the size.
Star Wars: A Galaxy Divided
Players are transported to the Star Wars universe set in an Old Republic timeline with content and factions from that era. Includes ship sets, names planets from the universe, a static gaslaxy with around 950 star systems and more.
ISBS Living Systems
ISBS stands for Improved Space Battles Standalone and this mod adds civilian vessels into the mix which makes the systems feel more alive.
Civilians have set up their own trade routes effectively making the galaxy feel more alive.
No Outpost Influence Maintenance
As the name suggests, the main function of this mod is to remove the Influence maintenance costs from Outposts. It also makes several other changes to Influence, giving boosts through things like rivalries and the Xenophobe trait. Xenophiles, meanwhile, have their alliance influence costs reduced. Should now be compatible with beta version 1.1 of the game.
Expanded War Demands
Want to be able to use the War Demands the Fallen Empires have access to? This mod is what you need. Enables players and AI (with trait-related limitations) to use demands like Humiliate, Abandon Planet and more. Ultimately, the author hopes to expand this mod to add brand new War Demands. It’s possible enable Ironman mode with this mod, but achievements will be disabled.
This mod adds a “lovable and violent” robot race to the game and comes with its own new Android race category with four playable Android Races, name list, and an android ship type which is still a work in progress.
Created by the same mod author as the Robots mod, this one adds the weird “Swarm and the Extradimensional Invaders” to the game. This adds four playable Invader races, an Extradimensional names list, Swarm ship type, Extradimensional ship type and support for auto-generated Swarm/Extradimensional empires.
Flags: Emblems and Backgrounds
A massive expansion of the range of emblems and backgrounds you can use for your species flags. Everything from Blade Runner’s Tyrell Corporation, to the Vatican. Here’s a list. Should be compatible with beta version 1.1 of the game.
National Emblem Pack
Similar to the above, but with a national flavour rather than a pop cultural one. Lots of recognisable emblems to use, like the United Nations, NATO, and individual nations like Wales, the Dutch Lion and so on. No swastikas here; but the author does promise to add a special rainbow-coloured comic sans swastika if enough tedious Space Nazis moan at him in the comments.
The Trump Race
Just to be topical, why not check out the Trump race and you too can “Make Space Great Again”. Utilising The Late Show‘s cartoon Trump, the mod contains a name list using business terms and names, and even ships are named after Republicans he destroyed in the recent elections.
Increased Research Window Size
A handy mod to show up to seven research items at a time.
48 Empire Colors [Ironman Achievement Compatible]
You can never have enough colours. This mod adds 28 additional colours to the base game and allows new combinations of colours.
This mod “gets rid of the faux 2D galaxy altogether and makes the galaxy fully 2D”. This may help show which systems are within what borders.
40K: Twilight of the Imperium Mods
There had to be a 40K mod and there’s a collection available including the 40K: Twilight of the Imperium Portraits, 40K: Twilight of the Imperium Music Mod, 40K: Twilight of the Imperium Namelists, and the 40K: Twilight of the Imperium Cosmetic Mod.
New traits to make races a little more diverse. There’s everything here from “Natural Sociopaths” to “Frigid”. No doubt more will be added but there’s 14 new ones in the mod so far.
Totalitarian Human Portraits
If you eant to make your human portrtaits look a little more totalitarian, or sinister depending on how you look at it, this mod is for you. The mod replaces the default human portraits and also works in Ironman. The portraits also remain animated.
Sol System Expanded
To create a more accurate Solar System, this mod adds moons and Pluto. There’s a lot here but be warned this mod may not be compatible with other mods. In case you were stil wondering, Pluto is not a planet.
Colonisation is expanded for mid to late game with the ability to colonise every solid rock planet and make uninhabitable solid planets habitable through terraforming.