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Act of Aggression US Unit and Structure Guide

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    Below is a complete list of the Act of Aggression US units, structures and upgrades, detailing everything you need to know including hit points of units, costs, requirements and power consumption. Use this chart to make sure your units are fully upgraded and you have all the requirements needed to meet those upgrades.

    Below is an infographic detailing each unit’s fire range and what they are effective against. Each distance is calculated based on the grid radar squares.

     

    act of aggression us units weapon fire distances

    US units’ weapon fire distances

    [] = Defcon level required
    () = Hotkey
    a = Aluminium
    g = Gold
    r = Rare Earth

    [1] = Defcon 1
    [2] = Defcon 2

    US Structures

    NameCostResistFunctionConstructsUnlocks RequiresUpgrades AvailablePower
    Accumulator [1] HP: 180500a
    100r
    LowStock electricity.
    Can only be built next do a Field Generator or Power Station
     – – – Green Zone [1]  (Logistical Center)+4
    Administrative Center [1] HP:50500g
    3000a
    LowGenerates 20 gold every 2 secondsPower Plant or
    Field Generator
    Green Zone [1]  (Logistical Center)-1
    Air Control Center [2] HP: 801000g
    1000a
    Avg.Calls in fighters, fighter-bombers & bombers (3)F-35B Lightning
    F-22 Raptor
    B-2 Spirit
     –Power Plant or
    Field Generator
    EWR
    Rotating Bomb-Bay
    Green Zone [1]  (Logistical Center)
    -1
    Armory
    HP: 60
    1000g
    1000a
    Avg.Allows research into tech upgrades or new abilities – –Power Plant or
    Field Generator
    White Phosphorus
    Stinger Block II
    CIWS System
    TUSK 1 [2] Countermeasures Dispensers [2] NLOS Guidance [2] TUSK 2 [1] MRSI Targeting [1] AACS [1] Green Zone [1]  (Logistical Center)
    -2
    Barracks
    HP: 60
    1200gLowProduces infantryMarine
    Javelin
    Stinger
    Mortar
    Sniper [2] Delta [1]
    MG Nest
    Field Hospital
     –S.A.W for Marines
    Heavy Barrel for Snipers [2] LAW for Deltas [1] Green Zone [1]  (Logistical Center)
    Field Generator
    HP: 25
    500gLowGenerates +2 powerArmory
    Field Hospital
    Light Vehicles Bay
    Logistical Center
    Phalanx [2]
     –Green Zone [1]  (Logistical Center)+2
    Field Hospital
    HP: 120
    1500g
    400a
    Avg.Deploys medical helicopters
    Can detain up to 15 PoWs
    Heals nearby infantry.
    Detained prisoners generate gold.
    1 PoW = 1000a [2]. 1 PoW = 250r [1]
    Dustoff
    (transport chopper)
     –Barracks &
    Power Plant or
    Field Generator
    Non-Lethal Combat Training
    Prisoner exchange 1 [2] Prisoner exchange 2 [1] Green Zone [1]  (Logistical Center)
    -1
    Field HQ
    HP: 200
    4000g
    4000a
    HighStocks resources and generates gold
    Deploys construction & survey vehicles
    Recon TeamLong Range Recon Team
    Grizzly Project
    Defense Projection [2] Base Projection [2] Breaching Training
     –Green Zone [1]  (Logistical Center)
    FOB [2] HP:125500g
    500A
    LowStocks resources
    Expands base construction zone without proximity limitations
    Barracks
    Field HQ
     –Base ProjectionGreen Zone [1]  (Logistical Center)
    Heavy Vehicles Bay [2] HP: 1402500g
    1000a
    HighDeploys tanks & artillery.Abrams
    NLOS-C
    HIMARS [1]
     –Power Plant or
    Field Generator
    Excalibur Shells [1] ATACMS Missile [1] Green Zone [1]  (Logistical Center)-3
    Helipad [2] HP: 703000gAvg.Deploys tanks, recon & transport helicopters.Guardian
    Little Bird
    Osprey
     –Hydra Rockets
    RGS Gatling
    Green Zone [1]  (Logistical Center)
    Lem
    HP: 50
    500gLowStocks resources
    Expands base construction zone
     –Green Zone [1]  (Logistical Center)
    LEM Rare Earth [1] HP: 50500gLowStocks Rare Earth
    Expands base construction zone
     – – – – –
    Light Vehicle Bay
    HP: 120
    2000g
    600a
    Avg.Deploys light and medium vehiclesHumvee
    Stryker ICV
    Stryker MGS
    Blazer [2] Stryker MC [2] Stryker ATGM [2]
     –Power Plant or
    Field Generator
    Active Radar [2] Green Zone [1]  (Logistical Center)-2
    Logistical Center
    HP: 60
    2000g
    400a
    Avg.Deploys repair vehicles
    Allows research base upgrades
    Repairs nearby buildings
    Hercules –Power Plant or
    Field Generator
    Turbocompressor
    Improved Chassis
    Hydrofracking [2] Deep Mining [1] Green Zone [1]  (Logistical Center)
    -2
    MG Nest
    HP: 80
    750gAvg.Against infantry.
    Against aircraft and tanks with upgrades.
    Stinger Post – anti aircraft [2] TOW-2 Launcher – anti tank [2] Green Zone [1]  (Logistical Center) –
    Patriot [1] HP: 601500g
    1500a
    500r
    Avg.Very efficient against aircraft
    Can intercept tactical weapons
    Can detect stealth aircraft
    MM-104 Patriot –Power Plant or
    Field Generator
     –-1
    Peacekeeper [1] HP: 2501000g
    1000a
    750r
    Avg.Fires Peacekeeper nuclear missiles anywhere.LGM-118 Peacekeeper –Power Plant or
    Field Generator
    Peacekeeper II program
    Green Zone [1]  (Logistical Center)
    Phalanx [2] HP: 100250g
    1750a
    Avg.Intercepts missiles
    Can detect stealth aircraft
    Very efficient against infantry and aircraft
     – –Power Plant or
    Field Generator
    Green Zone [1]  (Logistical Center)-1
    Power Plant [2] HP: 120500g
    1000a
    Avg.Generates 8 powerArmory
    Field Hospital
    Light Vehicles Bay
    Logistical Center
    Phalanx [2]
    RefineryGreen Zone [1]  (Logistical Center) +8
    Processing Plant [1] HP: 150800g
    400a
    Avg.Extracts Rare Earth Elements
    Deploys tanker vehicles (5)
     M993
    (harvester)
     –Rare Earth Development
    Green Zone [1]  (Logistical Center)
     –
    Refinery
    HP: 150
    1400gAvg.Extracts Oil & AluminiumDeploys tanker vehicles (5) – –Deep Mining (Logistical Center)
    Hydrofracking (Logistical Center)
    Green Zone [1]  (Logistical Center)
     –
    NameCostResistFunctionConstructsUnlocksRequiresUpgrades AvailablePower

    [1] = Defcon 1
    [2] = Defcon 2
    (u) = With upgrade

     Mobile Units

    UnitSourceCostFunctionAgainstUpgrades available (from)
    Abrams
    HP: 30
    Heavy Vehicles Bay2000gMain Battle Tank, armed with powerful 120mm gun
    Slow but well armoured.
    TUSK 1 grants M2HB Browning HMG able to engage both infantry and helicopters.
    TUSK 2 Increased hit points & speed. 2 additional M2HB Browning HMG able to engage both infantry & helicopters.
    Aircraft (u)
    Ground targets
    TUSK 1 [2] (Armory)
    TUSK 2 [1] (Armory)
    B-2 SpiritAir Control Center [2]1000g
    2600a
    800r
    Light Bomber.
    Very effecient against buildings.
    Has optical camouflage.
    BuildingsCountermeasures Dispensers (Armory)
    Rotating Bomb-Bay (Air Control Center)
    Blazer [2] HP: 12Light Vehicles Bay750g
    500a
    Armored air-defense vehicle armed with Gatling autocannon & Stinger anti-aircraft missilesInfantry
    Aircraft
    Stinger Block II (Armory)
    CIWS System (Armory)
    Active Radar (Light Vehicles Bay)
    Delta [1] HP: 12Barracks100(r)Armed with MP5A4 submachine gun.
    Very effective against infantry.
    Able to occupy buildings & capture enemy soldiers.
    Able to detect stealth units.
    Buildings (u)
    Infantry
    M72 LAW (Barracks)
    Breaching Training (HQ)
    Dustoff
    HP: 15
    Field Hospital1200gMedical transport helicopter
    Transports up to 8 soldier
    Heals passengers & nearby infantry
    Countermeasures Dispensers (Armory)
    F-22 Raptor [2]Air Control Center [2]2000g
    750a
    Air superiority fighter
    Very efficient against aircraft
    Has optical camouflage
    AircraftCountermeasures Dispensers (Armory)
    AACS (Armory)
    F-35B Lightning [2]Air Control Center [2]1600gGround attack aircraft
    Very efficient against vehicles
    Has optical camouflage
    VehiclesCountermeasures Dispensers (Armory)
    AACS (Armory)
    Guardian
    HP: 20
    Helipad1500g
    500r
    Attack helicopter with 30mm autocannon and Hellfire missiles.
    Effective against infantry, helicopters and vehicles.
    Infantry
    Helicopters
    Vehicles
    Countermeasure Dispensers (Armory)
    NLOS Guidance (Armory)
    Hydra Rockets (Helipad)
    Hercules
    HP: 20
    Logistical Center1500g
    500a
    Armoured vehicle with Mk.19 grenade-launcher.
    Efficient against infantry & buildings.
    Repairs nearby vehicles (1 at a time)
    Infantry
    Buildings
    HIMARS [1] HP: 10Heavy Vehicles Bay1000a
    400r
    Multiple Rocket Launcher vehicle
    Very effective against infantry & buildings at long range
    Infantry
    Buildings
    ATACMS Missile (Heavy Vehicles Bay)
    Humvee
    HP: 5
    Light Vehicles Bay500gLight Transport vehicle with M2HB Browning HMG
    Transports up to 4 soldiers
    InfantryGAU-19 Gatling gun
    Mk.19 Grenade launcher
    TOW-2 Anti-tank missile
    Javelin
    HP: 5
    Barracks300gArmed with Javelin anti-tank missile.
    Efficient against vehicles.
    Can occupy buildings.
    VehiclesNLOS Guidance (Armory)
    Little Bird
    HP: 10
    Helipad800gLight recon helicopter
    Able to transport 4 soldiers
    Able to detect enemy stealth units
    M993
    (harvester)
    HP: 10
    Refinery400gLight logistical, unarmed vehicle. Carries 400 resources per trip.Turbocompressor (Logistical Center)
    Improved Chassis (Logistical Center)
    Marine
    HP: 6
    Barracks200gArmed with M16A4 assault rifle
    Able to occupy buildings & capture enemy soldiers
    Infantry
    Buildings (u)
    S.A.W (Barracks)
    Breaching Training (HQ)
    Mortar
    HP: 10
    Barracks250g
    150a
    Fire support armed with M252A2 81 mm mortar
    Can perform indirect fire.
    Effective against infantry & buildings
    Can fire Smoke rounds.
    Infantry
    Buildings
    White Phosphorus (Armory)
    NLOS-C [2] HP: 20Heavy Vehicles Bay500g
    1000a
    Self-propelled gun 155mm heavy howitzerInfantry
    Buildings
    Excalibur shells (Armory)
    MRSI Targeting (Armory)
    White Phosphorus (Armory)
    Osprey [2] HP: 30Helipad1750gHeavy unarmed transport aircraft.
    Able to transport 12 soldiers or vehicles.
    Helicopters (u)
    Infantry (u)
    RGS Gatling (Helipad)
    countermeasures Dispensers (Armory)
    CIWS System (Armory)
    Recon Team
    HP: 5
    HQ1250gLight recon vehicle armed with M2HB Browning HMG.
    Effective against infantry.
    Able to detect stealth units and resource fields at long range.
    InfantryLong Range Recon Team (HQ)
    Sniper [2] HP: 5Barracks400g
    200a
    Armed with M2010 ESR rifle.
    Very effective against infantry & ignores enemy covers.
    Stealth unit.
    Can occupy buildings & capture enemy soldiers.
    Can ignore enemy covers
    Infantry
    Buildings (u)
    Silenced M2010 (Barracks)
    Breaching Training (HQ)
    Stinger
    HP: 5
    Barracks200gArmed with a Stinger anti-aircraft missile
    Occupy buildings
    AircraftStinger Block II (Armory)
    Stryker ATGM [2] HP: 10Light Vehicles bay1500gArmored combat vehicle armed with Hellfire anti-tank missiles and a HMG.
    Very effectie against vehicles.
    TUSK 1 allows it to fire 2 missiles at the same time.
    VehiclesTank Urban Survival Kit 1 (Armory)
    Stryker MC [2] HP: 10Light Vehicles Bay750g
    250a
    Armored mortar carrier armed with Cardom 120mm mortar and a HMG.
    Can perform indirect fire.
    Very effective against infantry & buildings.
    TUSK 1 upgrades with a 160mm Makmat mortar, increasing range and damage and ability to fire Smoke rounds.
    Infantry
    Buildings
    Tank Urban Survival Kit 1 (Armory)
    White Phosphorus (Armory)
    Stryker ICV
    HP: 10
    Light Vehicles Bay750gArmored transport armed with M2HB Browning HMG.
    Transports up to 8 soldiers.
    TUSK 1 replaces HMG with automatic grenade launcher.
    InfantryTank Urban Survival Kit 1 (Armory)
    Stryker MGS
    HP: 10
    Light Vehicles Bay800g
    500a
    Armored combat vehicle armed with 105mm gun and a HMG.
    Effective agasint all ground targets.
    TUSK 1 grants it a higher rate of fire.
    Ground targetsTank Urban Survival Kit 1 (Armory)
    UnitSourceCostFunctionAgainstUpgrades available (from)

    [1] = Defcon 1
    [2] = Defcon 2

    US Upgrades – Permanent  and individual

    UpgradeForDetailsViaCostGenIndividual
    AACS [1]F-22 Raptors
    F-35B Lightnings
    Equips F-22 Raptors & F-35B Lightnings with short-range AIM-9X Air-to-Air missiles
    Increases Air-to-Air combat efficiency.
    Increases range, angle constraint and turning speed of F-22 Raptors’ weapons.
    Armory500rY
    Active Radar[2]Light Vehicles BayEquips Blazers with TRS 2630P radar
    Grants Blazers ability to detect stealth air units.
    Light Vehicles Bay750g
    500a
    Y
    ATACMS Kit[1]HIMARSReplaces HIMARS’ 6-rocket tubes with single ATACMS launcher, increasing range and damage dramaticallyHIMARS750gY
    ATACMS Missile [1]HIMARSUnlocks purchasable launchers on HIMARS
    Replaces HIMARS’ 6-rocket tubes with single ATACMS launcher, increasing range and damage dramatically
    Heavy Vehicles Bay1250a
    350r
    Y
    Base Projection[2]Unlocks Forward Operating Base (FOB)Works as a LEM, but can be built without distance limitationsField HQ [2]1000g
    500a
    Y
    Breaching TrainingMarine
    Sniper
    Delta
    Grants the Marines, Snipers and Deltas the ability to capture enemy buildings.HQ2000gY
    Deep Mining [1]Resource FieldExtends duration of resource fieldsLogistical Center1000g
    1000a
    Y
    Defense Projection[2]MG NestGrants ability to be deployed anywhere on mapField HQ [2]1000aY
    EWRAir Control CenterEquips Air Control Center with an AN/FPS-117 Early Warning Radar
    Increases Air Control Center detection of aircraft, including stealth
    Air Control Center1500g
    500a
    Y
    Excalibur Shells [1]NLOS-CReplaces standard shells with GPS-guided Excalibur shells.
    Increases NLO-C’s range and accuracy.
    Heavy Vehicles Bay750g
    750a
    Y
    CIWS SystemHumvees
    Blazers
    Ospreys
    Equip Gatling guns with CIWS upgrade so they target & intercept some enemy missiles in their range of fireArmory2500gY
    Countermeasures Dispensers [2]AircraftEquips aircraft with chaff & flares
    Diverts some enemy missiles targeting the aircraft
    Armory3000gY
    GAU-19 KitHumveeEquips Humvee with GAU-19 Gatling
    Efficient against infantry & helicopters
    Can upgraded by upgrading Armory with CIWS system upgrade
    Humvee500gY
    Green Zone [1]BuildingsSurrounds buildings with concrete walls and bulletproof materials
    Doubles buildings’ hit points
    Logistical Center2000a
    500r
    Y
    Grizzly ProjectShredderReplaces engine with a Wankel rotary-engine
    Doubles movement speed
    Field HQ1000g
    500a
    Y
    Hydra Rockets[2]GuardiansEquips with Hydra rocket
    Efficient against buildings
    Helipad500g
    2000a
    Y
    Hydrofracking[2]Resource FieldIncreases exploitation speed of resources fieldLogistical Center1000g
    1000a
    Y
    Improved Chassis[2]M993
    (harvester)
    Doubles M993s’ loadout capacity.
    Requires Hydrofracking.
    Logistical Center750g
    750a
    Y
    LAW [1]DeltasEquips with an additional M72E9 LAW anti-material rocket launcher
    Efficient at short range against vehicles
    Can be used on infantry entrenched in buildings
    Barracks500a
    250r
    Y
    LGM-118 PeacekeeperPeacekeeperLoads the silo with one read-to-fire LGM-118 Peacekeeper nuclear missile.Peackeeper4000g
    250r
    Y
    Long Range Recon TeamRecon TeamEquips with improved scanning devices & armor, engine & Mk.19 grenade launcher
    Increases detection range
    Very efficient against infantry
    Field HQ750gY
    MK.19 KitHumveeEquips Humvee with Mk.19 grenade-launcher.
    Efficient against infantry, light vehicles & helicoptors
    Humvee500gY
    MM-104 PatriotPatriotLoads a launcher with one read-to-fire MM-104 Patriot missile.
    Can intercept enemy tactical weapons.
    Patriot1000g
    250r
    Y
    MRSI Targeting [1]Artillery unitsEquips units with a ‘Multiple Rounds Simultaneous Impact’ (MRSI) computer
    Increases artillery salvos’ damage and NLSO -Cs’ number of shells fired in a row.
    Armory1750g
    250r
    y
    NLOS Guidance[2]Javelin
    Stryker ATGM
    Guardian
    Equips Javelins, Stryker ATGM and Guardians’ anti-tank missiles with NLOS guidance system
    Increases firing range of Javelins, Striker ATGM and Guardians
    Missiles will perform top-down attack inflicting more damage
    Armory2500aY
    Non-Lethal Combat TrainingField HospitalIncreases probability of making prisonersField Hospital2000aY
    PAC-3PatriotUpgrades Patriot missiles with PAC-3 software.
    Inreases Patriots’ range, damage & accuracy.
    Patriot1000g
    1500a
    250r
    Y
    Peacekeeper II ProgramPeacekeeperReplaces Peacekeeper missiles with Peacekeeper II ones.
    Faster missiles, increased damage & area-of-effect.
    Peacekeeper4000g
    2000a
    1000r
    Y
    Rare Earth DevelopmentGoldFor each Rare Earth unit extracted the process plant also generates 1g.PRare Processing Plant1000g Y
    RGS GatlingOspreyEquips with Gatling gun
    Efficient against infantry & helicopters
    Helipad1000gY
    Rotating Bomb-BayB-2sEquips B-2s with Rotary Bomb-Bay.
    Increases damage and area of effect of each bomb.
    Air Control Center4000g
    1000r
    Y
    S.A.WMarinesReplaces M16A4 rifle with M249 Squad Automatic Weapon
    Equips with body armor
    Increases range & forces enemy to lay low
    Increases hit points
    Barracks1500g
    500a
    Y
    Heavy Barrel [2]SnipersEquips M2010 ESR with a long range cannon.
    Increases Sniper’s range of fire.
    Barracks500g
    500a
    Y
    Stinger Block IIStingers
    Blazers
    MG/AA Nests
    Develops Block II upgrade on all Ground-to-Air missiles
    Increases Blazers’ rate of fire
    Armory500g
    750a
    Y
    Stinger Post [2]MG NestEquips nest with additional Singer anti-aircraft launcher.MG Nest500aY
    TOW-2 KitHumveeEquips the Humvee with a TOW-2 anti-tank missile launcher.
    Very efficient against vehicles.
    Humvee500g
    TOW-2 Launcher [2]MG NestEquips nest with additional TOW-2 anti-tank launcher.MG Nest500gY
    TurbocompressorM993Replaces M993s MTU Detroit Diesel engine with turbocomoressed Caterpillar C15/17
    Doubles speed
    Logistical Center1500gY
    TUSK 1 [2]M993 tanker
    Abrams
    Strykers
    M993 tankers hit points doubled
    Abrams upgrade of increased hit points & speed. Additional M2HB Browning HMG able to engage both infantry & helicopters
    All Strykers’ hit points doubled.
    Stryker ATGM can fire 2 missiles at same time.
    Stryker ICV’s HMG replaced with automatic grenade launcher.
    Stryker MC upgraded with 160mm makmat mortar increasing range and damage and granting it the ability to fire Smoke rounds.
    Stryker MGS has higher rate of fire
    Armory1000g
    1000a
     Y
    Abrams 500g
    Strykers 300g
    TUSK 2 [1]Shredder
    Abrams
    Shredder Constructor increased hit points
    Abrams upgrade for increased hitpoints & speed. Receives 2 additional M2HB Browning HMG able to engage both infantry & helicopters
    Armory1000g
    2000a
    500r
     Y
    Abrams
    850g
    White PhosphorusArtillery unitsReplaces Mortars’, Stryker MC’s and NLO’ shells with incendiary white phosphorus rounds.Armory1000gy
    UpgradeForDetailsViaCostPermIndividual

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