Act of Aggression US Unit and Structure Guide

Act of Aggression US

Below is a complete list of the Act of Aggression US units, structures and upgrades, detailing everything you need to know including hit points of units, costs, requirements and power consumption. Use this chart to make sure your units are fully upgraded and you have all the requirements needed to meet those upgrades.

Below is an infographic detailing each unit’s fire range and what they are effective against. Each distance is calculated based on the grid radar squares.

Act of Aggression US Vehicles

[] = Defcon level required
() = Hotkey
a = Aluminium
g = Gold
r = Rare Earth

[1] = Defcon 1
[2] = Defcon 2

US Structures

NameCostResistFunctionConstructsUnlocks RequiresUpgrades AvailablePower
Accumulator [1] HP: 180500a
100r
LowStock electricity.
Can only be built next do a Field Generator or Power Station
 – – – Green Zone [1]  (Logistical Center)+4
Administrative Center [1] HP:50500g
3000a
LowGenerates 20 gold every 2 secondsPower Plant or
Field Generator
Green Zone [1]  (Logistical Center)-1
Air Control Center [2] HP: 801000g
1000a
Avg.Calls in fighters, fighter-bombers & bombers (3)F-35B Lightning
F-22 Raptor
B-2 Spirit
 –Power Plant or
Field Generator
EWR
Rotating Bomb-Bay
Green Zone [1]  (Logistical Center)
-1
Armory
HP: 60
1000g
1000a
Avg.Allows research into tech upgrades or new abilities – –Power Plant or
Field Generator
White Phosphorus
Stinger Block II
CIWS System
TUSK 1 [2] Countermeasures Dispensers [2] NLOS Guidance [2] TUSK 2 [1] MRSI Targeting [1] AACS [1] Green Zone [1]  (Logistical Center)
-2
Barracks
HP: 60
1200gLowProduces infantryMarine
Javelin
Stinger
Mortar
Sniper [2] Delta [1]
MG Nest
Field Hospital
 –S.A.W for Marines
Heavy Barrel for Snipers [2] LAW for Deltas [1] Green Zone [1]  (Logistical Center)
Field Generator
HP: 25
500gLowGenerates +2 powerArmory
Field Hospital
Light Vehicles Bay
Logistical Center
Phalanx [2]
 –Green Zone [1]  (Logistical Center)+2
Field Hospital
HP: 120
1500g
400a
Avg.Deploys medical helicopters
Can detain up to 15 PoWs
Heals nearby infantry.
Detained prisoners generate gold.
1 PoW = 1000a [2]. 1 PoW = 250r [1]
Dustoff
(transport chopper)
 –Barracks &
Power Plant or
Field Generator
Non-Lethal Combat Training
Prisoner exchange 1 [2] Prisoner exchange 2 [1] Green Zone [1]  (Logistical Center)
-1
Field HQ
HP: 200
4000g
4000a
HighStocks resources and generates gold
Deploys construction & survey vehicles
Recon TeamLong Range Recon Team
Grizzly Project
Defense Projection [2] Base Projection [2] Breaching Training
 –Green Zone [1]  (Logistical Center)
FOB [2] HP:125500g
500A
LowStocks resources
Expands base construction zone without proximity limitations
Barracks
Field HQ
 –Base ProjectionGreen Zone [1]  (Logistical Center)
Heavy Vehicles Bay [2] HP: 1402500g
1000a
HighDeploys tanks & artillery.Abrams
NLOS-C
HIMARS [1]
 –Power Plant or
Field Generator
Excalibur Shells [1] ATACMS Missile [1] Green Zone [1]  (Logistical Center)-3
Helipad [2] HP: 703000gAvg.Deploys tanks, recon & transport helicopters.Guardian
Little Bird
Osprey
 –Hydra Rockets
RGS Gatling
Green Zone [1]  (Logistical Center)
Lem
HP: 50
500gLowStocks resources
Expands base construction zone
 –Green Zone [1]  (Logistical Center)
LEM Rare Earth [1] HP: 50500gLowStocks Rare Earth
Expands base construction zone
 – – – – –
Light Vehicle Bay
HP: 120
2000g
600a
Avg.Deploys light and medium vehiclesHumvee
Stryker ICV
Stryker MGS
Blazer [2] Stryker MC [2] Stryker ATGM [2]
 –Power Plant or
Field Generator
Active Radar [2] Green Zone [1]  (Logistical Center)-2
Logistical Center
HP: 60
2000g
400a
Avg.Deploys repair vehicles
Allows research base upgrades
Repairs nearby buildings
Hercules –Power Plant or
Field Generator
Turbocompressor
Improved Chassis
Hydrofracking [2] Deep Mining [1] Green Zone [1]  (Logistical Center)
-2
MG Nest
HP: 80
750gAvg.Against infantry.
Against aircraft and tanks with upgrades.
Stinger Post – anti aircraft [2] TOW-2 Launcher – anti tank [2] Green Zone [1]  (Logistical Center) –
Patriot [1] HP: 601500g
1500a
500r
Avg.Very efficient against aircraft
Can intercept tactical weapons
Can detect stealth aircraft
MM-104 Patriot –Power Plant or
Field Generator
 –-1
Peacekeeper [1] HP: 2501000g
1000a
750r
Avg.Fires Peacekeeper nuclear missiles anywhere.LGM-118 Peacekeeper –Power Plant or
Field Generator
Peacekeeper II program
Green Zone [1]  (Logistical Center)
Phalanx [2] HP: 100250g
1750a
Avg.Intercepts missiles
Can detect stealth aircraft
Very efficient against infantry and aircraft
 – –Power Plant or
Field Generator
Green Zone [1]  (Logistical Center)-1
Power Plant [2] HP: 120500g
1000a
Avg.Generates 8 powerArmory
Field Hospital
Light Vehicles Bay
Logistical Center
Phalanx [2]
RefineryGreen Zone [1]  (Logistical Center) +8
Processing Plant [1] HP: 150800g
400a
Avg.Extracts Rare Earth Elements
Deploys tanker vehicles (5)
 M993
(harvester)
 –Rare Earth Development
Green Zone [1]  (Logistical Center)
 –
Refinery
HP: 150
1400gAvg.Extracts Oil & AluminiumDeploys tanker vehicles (5) – –Deep Mining (Logistical Center)
Hydrofracking (Logistical Center)
Green Zone [1]  (Logistical Center)
 –
NameCostResistFunctionConstructsUnlocksRequiresUpgrades AvailablePower

[1] = Defcon 1
[2] = Defcon 2
(u) = With upgrade

 Mobile Units

UnitSourceCostFunctionAgainstUpgrades available (from)
Abrams
HP: 30
Heavy Vehicles Bay2000gMain Battle Tank, armed with powerful 120mm gun
Slow but well armoured.
TUSK 1 grants M2HB Browning HMG able to engage both infantry and helicopters.
TUSK 2 Increased hit points & speed. 2 additional M2HB Browning HMG able to engage both infantry & helicopters.
Aircraft (u)
Ground targets
TUSK 1 [2] (Armory)
TUSK 2 [1] (Armory)
B-2 SpiritAir Control Center [2]1000g
2600a
800r
Light Bomber.
Very effecient against buildings.
Has optical camouflage.
BuildingsCountermeasures Dispensers (Armory)
Rotating Bomb-Bay (Air Control Center)
Blazer [2] HP: 12Light Vehicles Bay750g
500a
Armored air-defense vehicle armed with Gatling autocannon & Stinger anti-aircraft missilesInfantry
Aircraft
Stinger Block II (Armory)
CIWS System (Armory)
Active Radar (Light Vehicles Bay)
Delta [1] HP: 12Barracks100(r)Armed with MP5A4 submachine gun.
Very effective against infantry.
Able to occupy buildings & capture enemy soldiers.
Able to detect stealth units.
Buildings (u)
Infantry
M72 LAW (Barracks)
Breaching Training (HQ)
Dustoff
HP: 15
Field Hospital1200gMedical transport helicopter
Transports up to 8 soldier
Heals passengers & nearby infantry
Countermeasures Dispensers (Armory)
F-22 Raptor [2]Air Control Center [2]2000g
750a
Air superiority fighter
Very efficient against aircraft
Has optical camouflage
AircraftCountermeasures Dispensers (Armory)
AACS (Armory)
F-35B Lightning [2]Air Control Center [2]1600gGround attack aircraft
Very efficient against vehicles
Has optical camouflage
VehiclesCountermeasures Dispensers (Armory)
AACS (Armory)
Guardian
HP: 20
Helipad1500g
500r
Attack helicopter with 30mm autocannon and Hellfire missiles.
Effective against infantry, helicopters and vehicles.
Infantry
Helicopters
Vehicles
Countermeasure Dispensers (Armory)
NLOS Guidance (Armory)
Hydra Rockets (Helipad)
Hercules
HP: 20
Logistical Center1500g
500a
Armoured vehicle with Mk.19 grenade-launcher.
Efficient against infantry & buildings.
Repairs nearby vehicles (1 at a time)
Infantry
Buildings
HIMARS [1] HP: 10Heavy Vehicles Bay1000a
400r
Multiple Rocket Launcher vehicle
Very effective against infantry & buildings at long range
Infantry
Buildings
ATACMS Missile (Heavy Vehicles Bay)
Humvee
HP: 5
Light Vehicles Bay500gLight Transport vehicle with M2HB Browning HMG
Transports up to 4 soldiers
InfantryGAU-19 Gatling gun
Mk.19 Grenade launcher
TOW-2 Anti-tank missile
Javelin
HP: 5
Barracks300gArmed with Javelin anti-tank missile.
Efficient against vehicles.
Can occupy buildings.
VehiclesNLOS Guidance (Armory)
Little Bird
HP: 10
Helipad800gLight recon helicopter
Able to transport 4 soldiers
Able to detect enemy stealth units
M993
(harvester)
HP: 10
Refinery400gLight logistical, unarmed vehicle. Carries 400 resources per trip.Turbocompressor (Logistical Center)
Improved Chassis (Logistical Center)
Marine
HP: 6
Barracks200gArmed with M16A4 assault rifle
Able to occupy buildings & capture enemy soldiers
Infantry
Buildings (u)
S.A.W (Barracks)
Breaching Training (HQ)
Mortar
HP: 10
Barracks250g
150a
Fire support armed with M252A2 81 mm mortar
Can perform indirect fire.
Effective against infantry & buildings
Can fire Smoke rounds.
Infantry
Buildings
White Phosphorus (Armory)
NLOS-C [2] HP: 20Heavy Vehicles Bay500g
1000a
Self-propelled gun 155mm heavy howitzerInfantry
Buildings
Excalibur shells (Armory)
MRSI Targeting (Armory)
White Phosphorus (Armory)
Osprey [2] HP: 30Helipad1750gHeavy unarmed transport aircraft.
Able to transport 12 soldiers or vehicles.
Helicopters (u)
Infantry (u)
RGS Gatling (Helipad)
countermeasures Dispensers (Armory)
CIWS System (Armory)
Recon Team
HP: 5
HQ1250gLight recon vehicle armed with M2HB Browning HMG.
Effective against infantry.
Able to detect stealth units and resource fields at long range.
InfantryLong Range Recon Team (HQ)
Sniper [2] HP: 5Barracks400g
200a
Armed with M2010 ESR rifle.
Very effective against infantry & ignores enemy covers.
Stealth unit.
Can occupy buildings & capture enemy soldiers.
Can ignore enemy covers
Infantry
Buildings (u)
Silenced M2010 (Barracks)
Breaching Training (HQ)
Stinger
HP: 5
Barracks200gArmed with a Stinger anti-aircraft missile
Occupy buildings
AircraftStinger Block II (Armory)
Stryker ATGM [2] HP: 10Light Vehicles bay1500gArmored combat vehicle armed with Hellfire anti-tank missiles and a HMG.
Very effectie against vehicles.
TUSK 1 allows it to fire 2 missiles at the same time.
VehiclesTank Urban Survival Kit 1 (Armory)
Stryker MC [2] HP: 10Light Vehicles Bay750g
250a
Armored mortar carrier armed with Cardom 120mm mortar and a HMG.
Can perform indirect fire.
Very effective against infantry & buildings.
TUSK 1 upgrades with a 160mm Makmat mortar, increasing range and damage and ability to fire Smoke rounds.
Infantry
Buildings
Tank Urban Survival Kit 1 (Armory)
White Phosphorus (Armory)
Stryker ICV
HP: 10
Light Vehicles Bay750gArmored transport armed with M2HB Browning HMG.
Transports up to 8 soldiers.
TUSK 1 replaces HMG with automatic grenade launcher.
InfantryTank Urban Survival Kit 1 (Armory)
Stryker MGS
HP: 10
Light Vehicles Bay800g
500a
Armored combat vehicle armed with 105mm gun and a HMG.
Effective agasint all ground targets.
TUSK 1 grants it a higher rate of fire.
Ground targetsTank Urban Survival Kit 1 (Armory)
UnitSourceCostFunctionAgainstUpgrades available (from)

[1] = Defcon 1
[2] = Defcon 2

US Upgrades – Permanent  and individual

UpgradeForDetailsViaCostGenIndividually
AACS [1]F-22 Raptors
F-35B Lightnings
Equips F-22 Raptors & F-35B Lightnings with short-range AIM-9X Air-to-Air missiles
Increases Air-to-Air combat efficiency.
Increases range, angle constraint and turning speed of F-22 Raptors’ weapons.
Armory500rY
Active Radar[2]Light Vehicles BayEquips Blazers with TRS 2630P radar
Grants Blazers ability to detect stealth air units.
Light Vehicles Bay750g
500a
Y
ATACMS Kit[1]HIMARSReplaces HIMARS’ 6-rocket tubes with single ATACMS launcher, increasing range and damage dramaticallyHIMARS750gY
ATACMS Missile [1]HIMARSUnlocks purchasable launchers on HIMARS
Replaces HIMARS’ 6-rocket tubes with single ATACMS launcher, increasing range and damage dramatically
Heavy Vehicles Bay1250a
350r
Y
Base Projection[2]Unlocks Forward Operating Base (FOB)Works as a LEM, but can be built without distance limitationsField HQ [2]1000g
500a
Y
Breaching TrainingMarine
Sniper
Delta
Grants the Marines, Snipers and Deltas the ability to capture enemy buildings.HQ2000gY
Deep Mining [1]Resource FieldExtends duration of resource fieldsLogistical Center1000g
1000a
Y
Defense Projection[2]MG NestGrants ability to be deployed anywhere on mapField HQ [2]1000aY
EWRAir Control CenterEquips Air Control Center with an AN/FPS-117 Early Warning Radar
Increases Air Control Center detection of aircraft, including stealth
Air Control Center1500g
500a
Y
Excalibur Shells [1]NLOS-CReplaces standard shells with GPS-guided Excalibur shells.
Increases NLO-C’s range and accuracy.
Heavy Vehicles Bay750g
750a
Y
CIWS SystemHumvees
Blazers
Ospreys
Equip Gatling guns with CIWS upgrade so they target & intercept some enemy missiles in their range of fireArmory2500gY
Countermeasures Dispensers [2]AircraftEquips aircraft with chaff & flares
Diverts some enemy missiles targeting the aircraft
Armory3000gY
GAU-19 KitHumveeEquips Humvee with GAU-19 Gatling
Efficient against infantry & helicopters
Can upgraded by upgrading Armory with CIWS system upgrade
Humvee500gY
Green Zone [1]BuildingsSurrounds buildings with concrete walls and bulletproof materials
Doubles buildings’ hit points
Logistical Center2000a
500r
Y
Grizzly ProjectShredderReplaces engine with a Wankel rotary-engine
Doubles movement speed
Field HQ1000g
500a
Y
Hydra Rockets[2]GuardiansEquips with Hydra rocket
Efficient against buildings
Helipad500g
2000a
Y
Hydrofracking[2]Resource FieldIncreases exploitation speed of resources fieldLogistical Center1000g
1000a
Y
Improved Chassis[2]M993
(harvester)
Doubles M993s’ loadout capacity.
Requires Hydrofracking.
Logistical Center750g
750a
Y
LAW [1]DeltasEquips with an additional M72E9 LAW anti-material rocket launcher
Efficient at short range against vehicles
Can be used on infantry entrenched in buildings
Barracks500a
250r
Y
LGM-118 PeacekeeperPeacekeeperLoads the silo with one read-to-fire LGM-118 Peacekeeper nuclear missile.Peackeeper4000g
250r
Y
Long Range Recon TeamRecon TeamEquips with improved scanning devices & armor, engine & Mk.19 grenade launcher
Increases detection range
Very efficient against infantry
Field HQ750gY
MK.19 KitHumveeEquips Humvee with Mk.19 grenade-launcher.
Efficient against infantry, light vehicles & helicoptors
Humvee500gY
MM-104 PatriotPatriotLoads a launcher with one read-to-fire MM-104 Patriot missile.
Can intercept enemy tactical weapons.
Patriot1000g
250r
Y
MRSI Targeting [1]Artillery unitsEquips units with a ‘Multiple Rounds Simultaneous Impact’ (MRSI) computer
Increases artillery salvos’ damage and NLSO -Cs’ number of shells fired in a row.
Armory1750g
250r
y
NLOS Guidance[2]Javelin
Stryker ATGM
Guardian
Equips Javelins, Stryker ATGM and Guardians’ anti-tank missiles with NLOS guidance system
Increases firing range of Javelins, Striker ATGM and Guardians
Missiles will perform top-down attack inflicting more damage
Armory2500aY
Non-Lethal Combat TrainingField HospitalIncreases probability of making prisonersField Hospital2000aY
PAC-3PatriotUpgrades Patriot missiles with PAC-3 software.
Inreases Patriots’ range, damage & accuracy.
Patriot1000g
1500a
250r
Y
Peacekeeper II ProgramPeacekeeperReplaces Peacekeeper missiles with Peacekeeper II ones.
Faster missiles, increased damage & area-of-effect.
Peacekeeper4000g
2000a
1000r
Y
Rare Earth DevelopmentGoldFor each Rare Earth unit extracted the process plant also generates 1g.PRare Processing Plant1000g Y
RGS GatlingOspreyEquips with Gatling gun
Efficient against infantry & helicopters
Helipad1000gY
Rotating Bomb-BayB-2sEquips B-2s with Rotary Bomb-Bay.
Increases damage and area of effect of each bomb.
Air Control Center4000g
1000r
Y
S.A.WMarinesReplaces M16A4 rifle with M249 Squad Automatic Weapon
Equips with body armor
Increases range & forces enemy to lay low
Increases hit points
Barracks1500g
500a
Y
Heavy Barrel [2]SnipersEquips M2010 ESR with a long range cannon.
Increases Sniper’s range of fire.
Barracks500g
500a
Y
Stinger Block IIStingers
Blazers
MG/AA Nests
Develops Block II upgrade on all Ground-to-Air missiles
Increases Blazers’ rate of fire
Armory500g
750a
Y
Stinger Post [2]MG NestEquips nest with additional Singer anti-aircraft launcher.MG Nest500aY
TOW-2 KitHumveeEquips the Humvee with a TOW-2 anti-tank missile launcher.
Very efficient against vehicles.
Humvee500g
TOW-2 Launcher [2]MG NestEquips nest with additional TOW-2 anti-tank launcher.MG Nest500gY
TurbocompressorM993Replaces M993s MTU Detroit Diesel engine with turbocomoressed Caterpillar C15/17
Doubles speed
Logistical Center1500gY
TUSK 1 [2]M993 tanker
Abrams
Strykers
M993 tankers hit points doubled
Abrams upgrade of increased hit points & speed. Additional M2HB Browning HMG able to engage both infantry & helicopters
All Strykers’ hit points doubled.
Stryker ATGM can fire 2 missiles at same time.
Stryker ICV’s HMG replaced with automatic grenade launcher.
Stryker MC upgraded with 160mm makmat mortar increasing range and damage and granting it the ability to fire Smoke rounds.
Stryker MGS has higher rate of fire
Armory1000g
1000a
 Y
Abrams 500g
Strykers 300g
TUSK 2 [1]Shredder
Abrams
Shredder Constructor increased hit points
Abrams upgrade for increased hitpoints & speed. Receives 2 additional M2HB Browning HMG able to engage both infantry & helicopters
Armory1000g
2000a
500r
 Y
Abrams
850g
White PhosphorusArtillery unitsReplaces Mortars’, Stryker MC’s and NLO’ shells with incendiary white phosphorus rounds.Armory1000gy
UpgradeForDetailsViaCostPermIndivid