Act of Aggression Chimera Unit and Structure Guide

Act of Aggression Chimera Unit and Structure Guide

Below is a complete list of the Act of Aggression Chimera units, structures and upgrades, detailing everything you need to know including hit points of units, costs, requirements and power consumption. Use this chart to make sure your units are fully upgraded and you have all the requirements needed to meet those upgrades.

Below is an infographic detailing each unit’s fire range and what they are effective against. Each distance is calculated based on the grid radar squares.

act of aggression chimera units weapon fire distance
Chimera Units’ Weapon Fire Distances

[1] = Sword Protocol required
[2] = Shield Protocol required

NameCostResistFunctionConstructsUnlocksRequiresUpgrades AvailablePower
Air Control Center [2] HP: 1003000gAvg.Calls in fighters, fighter-bombers & bombers. (Max 3)AWACS Link
Corax
PAK FA
nEUROn
-3
Anti-Ballistic Center [1 & 2] HP: 1401750g
250r
Avg.Deploys units able to intercept tactical weapons.ANTEY-2500 –Advanced Software
Launches Expansion
-3
Barracks
HP: 80
800gLowDeploys infantry units & allows research in technological upgrades.Grenadier [2] Felin
SAS
Exosoldier [1]
Prison
Support Bay
Non-Lethal Tactics [2] Du Rounds
NLOS System [2] CQC Training [1]
-1
Defensive Center [2] HP:140750g
1500a
Avg.Allows research of technological upgrades & new abilities –Autorepair
IGLA Missiles
Mast-Mounted Sight
Spectra
MICA Missiles
 -2
Helipad
HP: 80
1000g
1000a
 Avg.Deploys attack, recon & transport helicoptersTigre
Valor [1]
Spear Vehicle BayMistral Missiles [2] Hellfire Missiles [1] Trigat-LR Missiles [1]-1
HQ
HP: 400
3000g
5000a
HighStocks Resources & generates gold.Recon UGVBreaching Training
Engineer Field Kit [1] Supply Field Kit
Rare Earth Extraction Protocol [1&2]
Shield Protocol
Sword Protoc0l
+10
Omega Blitzer [1&2] HP: 1602000a
1000r
Avg.Able to fire indirect devastating bombardment anywhere on the battlefield.Omega Ammunition-3
Outpost
HP: 80
1500aLowStocks resources & generates electricity.Construction Outpost
Repair Outpost [2] Income Outpost [1]
+4
Prison
HP: 40
1000g
500a
Avg.Can detain up to 10 prisoners of war
Heals and revives wounded infantry anywhere.
Trade 5 PoWs= 1500r. 10 PoWs= 3000r
 – Barracks-1
Rare Earth Outpost
HP: 50
500aLowStocks rare earth resources.Rare Earth Extraction Protocol [1&2]
Refinery
HP: 175
1600gAvg.Extracts Oil, Aluminium and Rare.Crusher
(harvesters)
Rare Earth Extraction Protocol –
Research Lab [1] HP: 140750g
1500a
Avg.Allows research of technological upgrades or new abilities.Intelligent Suspension
Stingler Missiles
ATAKA Missiles
NURS Rockets
X-38 Stealth Missiles
-2
Sentinel Turret
HP: 60
750aAvg.Defense turret, efficient against infantry & light vehicles.  Against aircraft with upgrade.HQAnti-tank Gun [2] Starstreak AA Missiles [2] CIWS System-2
Spear Vehicle Bay
HP: 140
2600gAvgDeploys light vehicles.Puma
Pantsir [2] Rhino [1]
HQ57E6-E Missiles [2] Passenger Accommodation
Spike-LR Missiles [1] V-LAP Shells [1] Weapon Tracking Radar [1&2]
-1
Support Bay
HP: 140
1500g
500a
LowDeploys fiare support & recon unitsMetal Storm [1] Ninja
Namer
ADS [1&2]
BarracksImproved ADS [1] Iron Fist [2] Medical Namer [2] Type 91 Missiles [2] -1
Sword Vehicle Bay [1] HP: 1804750gHigh Deploys tanks & artillery units.Fennek
Terminator
Buratino
 –AGS-30 -3
Syntech Lab [1&2] HP: 404000gAvg.Generates 10a every 2 seconds. -2
NameCostResistFunctionConstructsUnlocksRequiresUpgrades AvailablePower

Mobile Chimera Units

[1] = Sword Protocol required
[2] = Shield Protocol required
(u) = With Upgrade.

UnitSourceCostFunctionAgainstUpgrades available
ADS [1&2] HP: 5Support Bay500a
250r
Light combat vehicle armed with non-lethal area of effect weapon.
Able to blind & slow enemy infantry units in its area of effect.
Infantry
Vehicles (u)
Buildings (u)
Improved ADS (Support Bay)
Antey-2500
HP: 20
Anti-Ballistic Center [1 & 2]1000g
500r
Mobile anti-ballistic missile launcher armed with two tactical missiles.
Very efficient against aircraft.
Able to intercept any tactical weapons & detect enemy stealth aircraft.
Aircraft
Missiles
Advanced Softwares (Anti-Ballistic Center) [1&2] Launcher Expansion (Anti-Ballistic Center) [1&2]
AWACS LinkAir Control Center [2]750a
400r
Deploys an Airborne Warning and Control System plane (AWACS) at high altitude.
Greatly increases the detection range for approaching enemy aircraft.
Buratino
HP: 35
Sword Vehicle Bay [1]750g
750a
250r
Armored Multiple Rocket Launcher vehicle.
Efficient against infantry & buildings at medium range.
May ignite a fire in the targeted area.
Buildings
Infantry
NURS Rockets (Research Lab) [1]
CoraxAir Control Center [2]1000aUnarmed recon drone with optical camouflage.
Able to detect enemy stealth units.
Equipped with advanced counter-measures which deter most enemy attacks.
Crusher
HP: 5
Refinery350gLight logistical vehicle, unarmed.
Can transport resources from refinery to depot.
Supply Field Kit (HQ)
Exosoldier [1] HP: 14Barracks250g
400a
Soldier suited with an exoskeleton armed with a BRG-15 15.5mm HMG.
Effective against vehicles.
Very efficient against infantry.
Can occupy buildings & capture enemy soldiers.
Infantry
Vehicles
Autorepair (Defensive Center) [2] Breaching Training (HQ)
Intelligent Suspension (Research Lab) [1]
Felin
HP: 7
Barracks250gSoldier armed with FAMAS FELIN assault rifle.
Efficient against infantry.
Can occupy buildings & capture enemy soldiers.
InfantryBreaching Training (HQ)
CQC Training [1] (Barracks)
Fennek
HP: 8
Sword Vehicle Bay [1]500g
250a
Light transport vehicle, armed with grenade-launcher.
Very efficient against infantry.
Has optical camouflage.
Can fire Smoke rounds.
Aircraft (u)
Infantry
Mast-Mounted Sight (Defensive Center) [2] Stinger Missiles (Research Lab) [1]
Grenadier [2] HP: 18Barracks400g
200a
Fire support team armed with a Y3 automatic grenade-launcher.
Efficient against infantry & buildings.
Fires incendiary rounds.
Buildings
Infantry
NLOS System [2] (Barracks)
KodiakHQBuilds structuresEngineer Filed Kit (HQ)
Metal Storm [1] HP: 10Support Bay400aLight ground drone arm with quad grenade-launcher.
Huge firepower at short range.
Effective against helicopters.
Very effective against infantry & buildings.
Has optical camouflage.
Buildings
Helicopters
Infantry
Autorepair (Defensive Center) [2] Intelligent Suspension (Research Lab) [1]
Namer
HP: 40
Support Bay800g
200a
Heavily armored transport vehicle armed with M2HB Browning HMG.
Efficient against infantry.
Can transport up to 10 soldiers.
Infantry
Missiles (u)
Medical Namer [2] (Support Bay)
Iron Fist [2] (Support Bay)
nEUROn [1]Air Control Center [2]750g
500a
Ground attack drone with optical camouflage.
Very efficient against vehicles & buildings.
Aircraft (u)
Buildings
Infantry
MICA Missiles (Defensive Center) [2]
Ninja
HP: 10
Support Bay600g
300a
Light recon helicopter, unarmed.
Has optical camoduflage.
Able to detect stealth units.
Type 91 Missiles [2] (Support Bay)
Omega Ammunition [1]Omega Blitzer [1&2]]1000a
500r
Loads Omega Blitzer with one ready-to-fire laser salvoBuildings
Infantry
Vehicles
PAK FAAir Control Center [2]2800g
250a
Air superiority fighter with optical camouflage.
Very efficient against aircraft at long range.
AircraftSPECTRA [2] (Defensive Center)
X-38 Stealth Missiles [1] (Research Lab)
Pantsir [2] HP: 15Spear Vehicle Bay1800gArmored anti-aircraft vehicle armed with twin 30mm autocannons.
Efficient against aircraft, infantry & vehicles.
Able to intercept enemy missiles & detect enemy stealth aircraft.
Aircraft
Infantry
Vehicles
Missiles
57E6-E Missiles [2] (Spear Vehicles Bay)
Puma
HP: 8
Spear Vehicle Bay 1100gArmored combat vehicle armed with long range autocannon.
Very efficient against infantry.
Infantry
Vehicles (u)
Passenger Accommodation +4hp (Spear Vehicles Bay)
Spike-LR (Spear Vehicles Bay) [1]
Recon UGV
HP: 4
HQ1000gLight ground drone, armed with a quad grenade-launcher.
Huge firepower at short range.
Very efficient against infantry.
Efficient against helicopters.
Able to detect stealth units & resource fields at very long range.
Infantry
Helicopters
 –
Rhino [1] HP: 10Spear Vehicle Bay2500gSelf-propelled gun armed with a 155mm heavy howitzer.
Efficient against infantry & buildings.
Able to fire on the move.
Buildings
Infantry
V-Lap Shells (Spear Vehicles Bay)
Weapon Tracking Radar (Spear Vehicles Bay)
SAS
HP: 4
Barracks650gSniper armed with a Barrett M107A2 anti-material rifle.
Effective against vehicles, very effective against infantry & ignores enemy covers.
Can occupy buildings & capture enemy soldiers.
Infantry
Vehicles
Breachign Training (HQ)
DU Rounds (Barracks)
Terminator
HP: 40
Sword Vehicle Bay [1]1000aHeavy combat vehicle armed with two 30mm autocannons.
Efficient against infantry & buildings.
Able to intercept enemy missiles
Aircraft (u)
Buildings
Infantry
Missiles
Vehicles (u)
Igla Missiles (Defensive Center) [2] Ataka Missiles (Research Lab) [1] AGS-30
Tigre
HP: 15
Helipad2500gAttack helicopter armed with 30mm autocannon & incendiary rockets.
Efficient against infantry & buildings.
Uses flares to deflect incoming missiles.
Aircraft (u)
Buildings
Infantry
Vehicles (u)
Mast-Mounted Sight (Defensive Center) [2] Mistral Missiles (Helipad) [2] Trigat-LR Missiles (Helipad) [1]
Valor [1] HP: 20Helipad1000a
500a
Heavy transport helicopter armed with rockets.
Efficient against infantry & buildings.
Can transport up to 10 soldiers or 1 light vehicle (ADS, Antey, Buratino, Fennek, Metal Storm, Namer, Pantsir, PUMA, RHINO)
Buildings
Infantry
Vehicles (u)
SPECTRA (Defensive Center) [2] Hellfire Missiles
Stinger Missiles (Research Lab) [1]
UnitSourceCostFunctionAgainstUpgrades Available

Chimera Upgrades

[1] = Sword Protocol required
[2] = Shield Protocol required

NameForDetailsViaCostGenIndividual
 57E6-E Missiles [2]PantsirEquips Pantsirs with dual-purpose missiles, granting them the ability to engage both aircraft & vehicles.
Missiles fired by salvos of two.
Spear Vehicle Bay750g
1500a
Y
Advanced Repair SystemRepair OutpostIncreases range and speed of repairs for nearby vehicles & buildings.Repair Outpost [2]1000gY
Advanced SoftwareAntey-2500Increases the Antey-2500’s missile range.Anti-Ballistic Center [1&2]1500g
250r
Y
AGS-30 [1]TerminatorEquips Terminators with an AGS-30 grenade-launcher.
Short range, but high rate of fire and very efficient against infantry.
Needs ATAKA Missiles and IGLA Missiles (Defensive Center) [2]
Sword Vehicle Bay [1]1500a
750r
Y
Anti-tank Gun [2]Sentinel TurretEquips the turret with an anti-tank gun.
Increases its efficiency against vehicles.
Sentinel Turrect750gY
ATAKA Missiles [1]TerminatorEquips Terminators with an anti-tank missile.
High rate of fire but only deals average damage.
Research Lab [1]2000aY
Autorepair [2]Exosoldier
Metal Storm
Exosoldiers and Metal Storms slowly regenerate the damage they’ve received.Defensive Center [2]1750aY
Breaching TrainingFelin
SAS
Exosldiers
Grants the Felins, SAS and Exosoldiers ability to capture enemy buildings.HQ1000aY
CIWS SystemSentinel TurretGrants this turret the ability to intercept enemy missiles.Sentinel Turret500gY
CQC Training [1]FelinsProvides close-quarter combat training to the Felins.
Increases the Felins’ damage and grants them the ability to fire on the move.
Barracks250g
1000a
Y
Construction OutpostOutpostTransformation into Construction Module.
Allows construction of SPEAR Protocol buildings around the outpost.
 Outpost1000g
2000a
Y
DU RoundsSASThe SAS sniper rifle fires depleted uranium rounds.
Increases anti-vehicle damage.
Barracks750aY
Engineer Field Kit [1]Kodiak
(construction vehicle)
Increases the Kodiak constructors’ hit points.
Grants them self-defense weapon & optical camouflage.
HQ500g
500a
Y
Full Extraction ProtocolRefineryAttaches an additional extractor to the refinery.
Doubles the excavation rate.
Refinery1000gY
Hellfire Missiles [1]ValorEquips Valors with long-range anti-tank missiles.
Low rate of fire but deals heavy damage.
Helipad1250gY
IGLA Missiles [2]TerminatorsEquips Terminators with Igla anti-aircraft missiles.
Missiles are fired by salvos of two.
High rate of fire but only deals average damage.
Defensive Center [2]2000gY
Improved ADS [1]ADSGrants the ADS’ the ability to target buildings & Vehicles in addition to infantry.Support Bay500a
400r
Income Outpost [1&2]OutpostTransformation into Income Module.
The Outpost will generate 10g every 2 seconds.
Outpost2000a Y
Intelligent Suspension [1]Exosoldier
Metal Storm
Doubles Exosoldiers & Metal Storms’ speed.Research Lab [1]1000g
750a
Y
Iron Fist [2]NamersNamers are upgraded with Iron Fist system.
Grants them the ability to intercept missiles.
Support Bay500g
500a
Y
Launchers ExpansionAntey-2500Doubles the Antey-2500’s amount of missiles tubes.Anti-Ballistic Center [1&2]1000a
250r
Y
Mast-Mounted Sight [2]Tigre
Fennek
Increases Tigres and Fenneks’ sight & firing range.
Grants them ability to detect stealth units and fire their missiles indirectly.
Defensive Center [2]500g
500a
Y
Medical Namer [2]NamerGrants Namers the ability to heal the soldiers they carry or that are standing nearby.Support Bay1000gY
MICA [2]nEUROnEquips nEUROn with MICA anti-aircraft missiles.
Missiles are fired in salvos.
Greatly improves efficiency against helicopters & planes
Defensive Center [2]500a
250r
Y
Mistral Missiles[2]TigreEquips Tigres with 4 anti-aircraft missiles fired in salvos.
Very high rate of fire but only deals average damage.
Helipad750aY
NLOS System [2]GrenadierGrants the Grenadier teams the ability to fire indirectly at units hidden by an obstacle as well as doubling the range of fire.Barracks500aY
Non-Lethal Tactics [2]InfantryIncreases the chances of knocking down enemy soldiers.
Increases the probability of making prisoners.
Barracks1000gY
NURS Rockets [1]BuratinoIncreases both range and damage of Buratinos’ rockets, as well as the duration of fire they start.Research Lab [1]500a
500r
Y
Passenger AccommodationPumasGrants Pumas ability to transport up to 4 infantry.
Adds reactive armor bricks, improving hit points (+4 hp).
Spear Vehicle Bay1500gY
Rare Earth Extraction Protocol [1 & 2]RefineryEvery refinery may now process Rare Earth ElementsHQ1000g
1000a
Y
Repair Outpost [2]OutpostTransformation into Repair Module.
The outpost will automatically repair buildings & vehicles nearby.
Outpost1500g Y
Shield ProtocolAllows deployment of Chimera’s defense-oriented units.HQ1500g
3000a
Y
Spectra [2]Tigre
Valor
Grants Valors and PAK FAs ability to deflect enemy missiles targeting them.
Gives them chance to avoid incoming missiles.
Defensive Center [2]750g
1500a
Y
Spike-LR Missiles [1]PumasEquips Pumas with long range anti-tank missiles.
Low rate of fire but deals heavy damage.
May be fired at a position.
Spear Vehicle Bay2000aY
Starstreak AA Missile [2]Sentinel TurretEquips this turret with anti-aircraft missiles.
Greatly improves efficiency against helicopters & planes.
Sentinel Turret750gY
Stinger Missiles [1]Valor
Fewnnek
Equips Valors and Fenneks with Stinger anti-aircraft missiles.
Increases efficiency against aircraft.
Research Lab [1]250g
500a
Y
Supply Field KitCrushers
(harvesters)
Equips the Crushers with armor and a 20mm autocannon.HQ1600g
150a
Y
Sword ProtocolAllows deployment of Chimera’s assault-oriented units.HQ1500g
3000a
Y
Trigat-LR Missiles [1]TigreEquips Tigres with anti-tank missiles.
High rate of fire but only deals average damage.
Helipad1000aY
Type 91 Missiles [2]NinjasEquips Ninjas wtih long range anti-aircraft missiles.
Low rate of fire butdeals heavy damage.
Support Bay1500aY
V-LAP Shells [1]RhinoGreatly increases the Rhinos’ firing range.Support
Bay
750g
1000a
Y
Weapon Tracking Radar [1&2]RhinoEnemy artillery units within the Rhinos’ range are revealed when they open fire.Spear Vehicle bay800g
300r
Y
X-38 Stealth MissilesPAK FAEquips PAK FAs with X-38s stealth air-to-ground missiles.Research Lab [1]750rY
UpgradeForDetailsViaCostPermIndividual