Guides

Act of Aggression Chimera Unit and Structure Guide

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    Below is a complete list of the Act of Aggression Chimera units, structures and upgrades, detailing everything you need to know including hit points of units, costs, requirements and power consumption. Use this chart to make sure your units are fully upgraded and you have all the requirements needed to meet those upgrades.

    Below is an infographic detailing each unit’s fire range and what they are effective against. Each distance is calculated based on the grid radar squares.

    act of aggression chimera units weapon fire distance

    Chimera Units’ Weapon Fire Distances

    [1] = Sword Protocol required
    [2] = Shield Protocol required

    NameCostResistFunctionConstructsUnlocksRequiresUpgrades AvailablePower
    Air Control Center [2] HP: 1003000gAvg.Calls in fighters, fighter-bombers & bombers. (Max 3)AWACS Link
    Corax
    PAK FA
    nEUROn
    -3
    Anti-Ballistic Center [1 & 2] HP: 1401750g
    250r
    Avg.Deploys units able to intercept tactical weapons.ANTEY-2500 –Advanced Software
    Launches Expansion
    -3
    Barracks
    HP: 80
    800gLowDeploys infantry units & allows research in technological upgrades.Grenadier [2] Felin
    SAS
    Exosoldier [1]
    Prison
    Support Bay
    Non-Lethal Tactics [2] Du Rounds
    NLOS System [2] CQC Training [1]
    -1
    Defensive Center [2] HP:140750g
    1500a
    Avg.Allows research of technological upgrades & new abilities –Autorepair
    IGLA Missiles
    Mast-Mounted Sight
    Spectra
    MICA Missiles
     -2
    Helipad
    HP: 80
    1000g
    1000a
     Avg.Deploys attack, recon & transport helicoptersTigre
    Valor [1]
    Spear Vehicle BayMistral Missiles [2] Hellfire Missiles [1] Trigat-LR Missiles [1]-1
    HQ
    HP: 400
    3000g
    5000a
    HighStocks Resources & generates gold.Recon UGVBreaching Training
    Engineer Field Kit [1] Supply Field Kit
    Rare Earth Extraction Protocol [1&2]
    Shield Protocol
    Sword Protoc0l
    +10
    Omega Blitzer [1&2] HP: 1602000a
    1000r
    Avg.Able to fire indirect devastating bombardment anywhere on the battlefield.Omega Ammunition-3
    Outpost
    HP: 80
    1500aLowStocks resources & generates electricity.Construction Outpost
    Repair Outpost [2] Income Outpost [1]
    +4
    Prison
    HP: 40
    1000g
    500a
    Avg.Can detain up to 10 prisoners of war
    Heals and revives wounded infantry anywhere.
    Trade 5 PoWs= 1500r. 10 PoWs= 3000r
     – Barracks-1
    Rare Earth Outpost
    HP: 50
    500aLowStocks rare earth resources.Rare Earth Extraction Protocol [1&2]
    Refinery
    HP: 175
    1600gAvg.Extracts Oil, Aluminium and Rare.Crusher
    (harvesters)
    Rare Earth Extraction Protocol –
    Research Lab [1] HP: 140750g
    1500a
    Avg.Allows research of technological upgrades or new abilities.Intelligent Suspension
    Stingler Missiles
    ATAKA Missiles
    NURS Rockets
    X-38 Stealth Missiles
    -2
    Sentinel Turret
    HP: 60
    750aAvg.Defense turret, efficient against infantry & light vehicles.  Against aircraft with upgrade.HQAnti-tank Gun [2] Starstreak AA Missiles [2] CIWS System-2
    Spear Vehicle Bay
    HP: 140
    2600gAvgDeploys light vehicles.Puma
    Pantsir [2] Rhino [1]
    HQ57E6-E Missiles [2] Passenger Accommodation
    Spike-LR Missiles [1] V-LAP Shells [1] Weapon Tracking Radar [1&2]
    -1
    Support Bay
    HP: 140
    1500g
    500a
    LowDeploys fiare support & recon unitsMetal Storm [1] Ninja
    Namer
    ADS [1&2]
    BarracksImproved ADS [1] Iron Fist [2] Medical Namer [2] Type 91 Missiles [2] -1
    Sword Vehicle Bay [1] HP: 1804750gHigh Deploys tanks & artillery units.Fennek
    Terminator
    Buratino
     –AGS-30 -3
    Syntech Lab [1&2] HP: 404000gAvg.Generates 10a every 2 seconds. -2
    NameCostResistFunctionConstructsUnlocksRequiresUpgrades AvailablePower

    Mobile Chimera Units

    [1] = Sword Protocol required
    [2] = Shield Protocol required
    (u) = With Upgrade.

    UnitSourceCostFunctionAgainstUpgrades available
    ADS [1&2] HP: 5Support Bay500a
    250r
    Light combat vehicle armed with non-lethal area of effect weapon.
    Able to blind & slow enemy infantry units in its area of effect.
    Infantry
    Vehicles (u)
    Buildings (u)
    Improved ADS (Support Bay)
    Antey-2500
    HP: 20
    Anti-Ballistic Center [1 & 2]1000g
    500r
    Mobile anti-ballistic missile launcher armed with two tactical missiles.
    Very efficient against aircraft.
    Able to intercept any tactical weapons & detect enemy stealth aircraft.
    Aircraft
    Missiles
    Advanced Softwares (Anti-Ballistic Center) [1&2] Launcher Expansion (Anti-Ballistic Center) [1&2]
    AWACS LinkAir Control Center [2]750a
    400r
    Deploys an Airborne Warning and Control System plane (AWACS) at high altitude.
    Greatly increases the detection range for approaching enemy aircraft.
    Buratino
    HP: 35
    Sword Vehicle Bay [1]750g
    750a
    250r
    Armored Multiple Rocket Launcher vehicle.
    Efficient against infantry & buildings at medium range.
    May ignite a fire in the targeted area.
    Buildings
    Infantry
    NURS Rockets (Research Lab) [1]
    CoraxAir Control Center [2]1000aUnarmed recon drone with optical camouflage.
    Able to detect enemy stealth units.
    Equipped with advanced counter-measures which deter most enemy attacks.
    Crusher
    HP: 5
    Refinery350gLight logistical vehicle, unarmed.
    Can transport resources from refinery to depot.
    Supply Field Kit (HQ)
    Exosoldier [1] HP: 14Barracks250g
    400a
    Soldier suited with an exoskeleton armed with a BRG-15 15.5mm HMG.
    Effective against vehicles.
    Very efficient against infantry.
    Can occupy buildings & capture enemy soldiers.
    Infantry
    Vehicles
    Autorepair (Defensive Center) [2] Breaching Training (HQ)
    Intelligent Suspension (Research Lab) [1]
    Felin
    HP: 7
    Barracks250gSoldier armed with FAMAS FELIN assault rifle.
    Efficient against infantry.
    Can occupy buildings & capture enemy soldiers.
    InfantryBreaching Training (HQ)
    CQC Training [1] (Barracks)
    Fennek
    HP: 8
    Sword Vehicle Bay [1]500g
    250a
    Light transport vehicle, armed with grenade-launcher.
    Very efficient against infantry.
    Has optical camouflage.
    Can fire Smoke rounds.
    Aircraft (u)
    Infantry
    Mast-Mounted Sight (Defensive Center) [2] Stinger Missiles (Research Lab) [1]
    Grenadier [2] HP: 18Barracks400g
    200a
    Fire support team armed with a Y3 automatic grenade-launcher.
    Efficient against infantry & buildings.
    Fires incendiary rounds.
    Buildings
    Infantry
    NLOS System [2] (Barracks)
    KodiakHQBuilds structuresEngineer Filed Kit (HQ)
    Metal Storm [1] HP: 10Support Bay400aLight ground drone arm with quad grenade-launcher.
    Huge firepower at short range.
    Effective against helicopters.
    Very effective against infantry & buildings.
    Has optical camouflage.
    Buildings
    Helicopters
    Infantry
    Autorepair (Defensive Center) [2] Intelligent Suspension (Research Lab) [1]
    Namer
    HP: 40
    Support Bay800g
    200a
    Heavily armored transport vehicle armed with M2HB Browning HMG.
    Efficient against infantry.
    Can transport up to 10 soldiers.
    Infantry
    Missiles (u)
    Medical Namer [2] (Support Bay)
    Iron Fist [2] (Support Bay)
    nEUROn [1]Air Control Center [2]750g
    500a
    Ground attack drone with optical camouflage.
    Very efficient against vehicles & buildings.
    Aircraft (u)
    Buildings
    Infantry
    MICA Missiles (Defensive Center) [2]
    Ninja
    HP: 10
    Support Bay600g
    300a
    Light recon helicopter, unarmed.
    Has optical camoduflage.
    Able to detect stealth units.
    Type 91 Missiles [2] (Support Bay)
    Omega Ammunition [1]Omega Blitzer [1&2]]1000a
    500r
    Loads Omega Blitzer with one ready-to-fire laser salvoBuildings
    Infantry
    Vehicles
    PAK FAAir Control Center [2]2800g
    250a
    Air superiority fighter with optical camouflage.
    Very efficient against aircraft at long range.
    AircraftSPECTRA [2] (Defensive Center)
    X-38 Stealth Missiles [1] (Research Lab)
    Pantsir [2] HP: 15Spear Vehicle Bay1800gArmored anti-aircraft vehicle armed with twin 30mm autocannons.
    Efficient against aircraft, infantry & vehicles.
    Able to intercept enemy missiles & detect enemy stealth aircraft.
    Aircraft
    Infantry
    Vehicles
    Missiles
    57E6-E Missiles [2] (Spear Vehicles Bay)
    Puma
    HP: 8
    Spear Vehicle Bay 1100gArmored combat vehicle armed with long range autocannon.
    Very efficient against infantry.
    Infantry
    Vehicles (u)
    Passenger Accommodation +4hp (Spear Vehicles Bay)
    Spike-LR (Spear Vehicles Bay) [1]
    Recon UGV
    HP: 4
    HQ1000gLight ground drone, armed with a quad grenade-launcher.
    Huge firepower at short range.
    Very efficient against infantry.
    Efficient against helicopters.
    Able to detect stealth units & resource fields at very long range.
    Infantry
    Helicopters
     –
    Rhino [1] HP: 10Spear Vehicle Bay2500gSelf-propelled gun armed with a 155mm heavy howitzer.
    Efficient against infantry & buildings.
    Able to fire on the move.
    Buildings
    Infantry
    V-Lap Shells (Spear Vehicles Bay)
    Weapon Tracking Radar (Spear Vehicles Bay)
    SAS
    HP: 4
    Barracks650gSniper armed with a Barrett M107A2 anti-material rifle.
    Effective against vehicles, very effective against infantry & ignores enemy covers.
    Can occupy buildings & capture enemy soldiers.
    Infantry
    Vehicles
    Breachign Training (HQ)
    DU Rounds (Barracks)
    Terminator
    HP: 40
    Sword Vehicle Bay [1]1000aHeavy combat vehicle armed with two 30mm autocannons.
    Efficient against infantry & buildings.
    Able to intercept enemy missiles
    Aircraft (u)
    Buildings
    Infantry
    Missiles
    Vehicles (u)
    Igla Missiles (Defensive Center) [2] Ataka Missiles (Research Lab) [1] AGS-30
    Tigre
    HP: 15
    Helipad2500gAttack helicopter armed with 30mm autocannon & incendiary rockets.
    Efficient against infantry & buildings.
    Uses flares to deflect incoming missiles.
    Aircraft (u)
    Buildings
    Infantry
    Vehicles (u)
    Mast-Mounted Sight (Defensive Center) [2] Mistral Missiles (Helipad) [2] Trigat-LR Missiles (Helipad) [1]
    Valor [1] HP: 20Helipad1000a
    500a
    Heavy transport helicopter armed with rockets.
    Efficient against infantry & buildings.
    Can transport up to 10 soldiers or 1 light vehicle (ADS, Antey, Buratino, Fennek, Metal Storm, Namer, Pantsir, PUMA, RHINO)
    Buildings
    Infantry
    Vehicles (u)
    SPECTRA (Defensive Center) [2] Hellfire Missiles
    Stinger Missiles (Research Lab) [1]
    UnitSourceCostFunctionAgainstUpgrades Available

    Chimera Upgrades

    [1] = Sword Protocol required
    [2] = Shield Protocol required

    NameForDetailsViaCostGenIndividual
     57E6-E Missiles [2]PantsirEquips Pantsirs with dual-purpose missiles, granting them the ability to engage both aircraft & vehicles.
    Missiles fired by salvos of two.
    Spear Vehicle Bay750g
    1500a
    Y
    Advanced Repair SystemRepair OutpostIncreases range and speed of repairs for nearby vehicles & buildings.Repair Outpost [2]1000gY
    Advanced SoftwareAntey-2500Increases the Antey-2500’s missile range.Anti-Ballistic Center [1&2]1500g
    250r
    Y
    AGS-30 [1]TerminatorEquips Terminators with an AGS-30 grenade-launcher.
    Short range, but high rate of fire and very efficient against infantry.
    Needs ATAKA Missiles and IGLA Missiles (Defensive Center) [2]
    Sword Vehicle Bay [1]1500a
    750r
    Y
    Anti-tank Gun [2]Sentinel TurretEquips the turret with an anti-tank gun.
    Increases its efficiency against vehicles.
    Sentinel Turrect750gY
    ATAKA Missiles [1]TerminatorEquips Terminators with an anti-tank missile.
    High rate of fire but only deals average damage.
    Research Lab [1]2000aY
    Autorepair [2]Exosoldier
    Metal Storm
    Exosoldiers and Metal Storms slowly regenerate the damage they’ve received.Defensive Center [2]1750aY
    Breaching TrainingFelin
    SAS
    Exosldiers
    Grants the Felins, SAS and Exosoldiers ability to capture enemy buildings.HQ1000aY
    CIWS SystemSentinel TurretGrants this turret the ability to intercept enemy missiles.Sentinel Turret500gY
    CQC Training [1]FelinsProvides close-quarter combat training to the Felins.
    Increases the Felins’ damage and grants them the ability to fire on the move.
    Barracks250g
    1000a
    Y
    Construction OutpostOutpostTransformation into Construction Module.
    Allows construction of SPEAR Protocol buildings around the outpost.
     Outpost1000g
    2000a
    Y
    DU RoundsSASThe SAS sniper rifle fires depleted uranium rounds.
    Increases anti-vehicle damage.
    Barracks750aY
    Engineer Field Kit [1]Kodiak
    (construction vehicle)
    Increases the Kodiak constructors’ hit points.
    Grants them self-defense weapon & optical camouflage.
    HQ500g
    500a
    Y
    Full Extraction ProtocolRefineryAttaches an additional extractor to the refinery.
    Doubles the excavation rate.
    Refinery1000gY
    Hellfire Missiles [1]ValorEquips Valors with long-range anti-tank missiles.
    Low rate of fire but deals heavy damage.
    Helipad1250gY
    IGLA Missiles [2]TerminatorsEquips Terminators with Igla anti-aircraft missiles.
    Missiles are fired by salvos of two.
    High rate of fire but only deals average damage.
    Defensive Center [2]2000gY
    Improved ADS [1]ADSGrants the ADS’ the ability to target buildings & Vehicles in addition to infantry.Support Bay500a
    400r
    Income Outpost [1&2]OutpostTransformation into Income Module.
    The Outpost will generate 10g every 2 seconds.
    Outpost2000a Y
    Intelligent Suspension [1]Exosoldier
    Metal Storm
    Doubles Exosoldiers & Metal Storms’ speed.Research Lab [1]1000g
    750a
    Y
    Iron Fist [2]NamersNamers are upgraded with Iron Fist system.
    Grants them the ability to intercept missiles.
    Support Bay500g
    500a
    Y
    Launchers ExpansionAntey-2500Doubles the Antey-2500’s amount of missiles tubes.Anti-Ballistic Center [1&2]1000a
    250r
    Y
    Mast-Mounted Sight [2]Tigre
    Fennek
    Increases Tigres and Fenneks’ sight & firing range.
    Grants them ability to detect stealth units and fire their missiles indirectly.
    Defensive Center [2]500g
    500a
    Y
    Medical Namer [2]NamerGrants Namers the ability to heal the soldiers they carry or that are standing nearby.Support Bay1000gY
    MICA [2]nEUROnEquips nEUROn with MICA anti-aircraft missiles.
    Missiles are fired in salvos.
    Greatly improves efficiency against helicopters & planes
    Defensive Center [2]500a
    250r
    Y
    Mistral Missiles[2]TigreEquips Tigres with 4 anti-aircraft missiles fired in salvos.
    Very high rate of fire but only deals average damage.
    Helipad750aY
    NLOS System [2]GrenadierGrants the Grenadier teams the ability to fire indirectly at units hidden by an obstacle as well as doubling the range of fire.Barracks500aY
    Non-Lethal Tactics [2]InfantryIncreases the chances of knocking down enemy soldiers.
    Increases the probability of making prisoners.
    Barracks1000gY
    NURS Rockets [1]BuratinoIncreases both range and damage of Buratinos’ rockets, as well as the duration of fire they start.Research Lab [1]500a
    500r
    Y
    Passenger AccommodationPumasGrants Pumas ability to transport up to 4 infantry.
    Adds reactive armor bricks, improving hit points (+4 hp).
    Spear Vehicle Bay1500gY
    Rare Earth Extraction Protocol [1 & 2]RefineryEvery refinery may now process Rare Earth ElementsHQ1000g
    1000a
    Y
    Repair Outpost [2]OutpostTransformation into Repair Module.
    The outpost will automatically repair buildings & vehicles nearby.
    Outpost1500g Y
    Shield ProtocolAllows deployment of Chimera’s defense-oriented units.HQ1500g
    3000a
    Y
    Spectra [2]Tigre
    Valor
    Grants Valors and PAK FAs ability to deflect enemy missiles targeting them.
    Gives them chance to avoid incoming missiles.
    Defensive Center [2]750g
    1500a
    Y
    Spike-LR Missiles [1]PumasEquips Pumas with long range anti-tank missiles.
    Low rate of fire but deals heavy damage.
    May be fired at a position.
    Spear Vehicle Bay2000aY
    Starstreak AA Missile [2]Sentinel TurretEquips this turret with anti-aircraft missiles.
    Greatly improves efficiency against helicopters & planes.
    Sentinel Turret750gY
    Stinger Missiles [1]Valor
    Fewnnek
    Equips Valors and Fenneks with Stinger anti-aircraft missiles.
    Increases efficiency against aircraft.
    Research Lab [1]250g
    500a
    Y
    Supply Field KitCrushers
    (harvesters)
    Equips the Crushers with armor and a 20mm autocannon.HQ1600g
    150a
    Y
    Sword ProtocolAllows deployment of Chimera’s assault-oriented units.HQ1500g
    3000a
    Y
    Trigat-LR Missiles [1]TigreEquips Tigres with anti-tank missiles.
    High rate of fire but only deals average damage.
    Helipad1000aY
    Type 91 Missiles [2]NinjasEquips Ninjas wtih long range anti-aircraft missiles.
    Low rate of fire butdeals heavy damage.
    Support Bay1500aY
    V-LAP Shells [1]RhinoGreatly increases the Rhinos’ firing range.Support
    Bay
    750g
    1000a
    Y
    Weapon Tracking Radar [1&2]RhinoEnemy artillery units within the Rhinos’ range are revealed when they open fire.Spear Vehicle bay800g
    300r
    Y
    X-38 Stealth MissilesPAK FAEquips PAK FAs with X-38s stealth air-to-ground missiles.Research Lab [1]750rY
    UpgradeForDetailsViaCostPermIndividual