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Act of Aggression Cartel Unit and Structure Guide

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    Below is a complete list of the Act of Aggression Cartel units, structures, and upgrades, detailing everything you need to know including hit points of units, costs, requirements and power consumption. Use this chart to make sure your units are fully upgraded and that you have all the requirements needed to meet those upgrades.

    Below is an infographic detailing each unit’s fire range and what they are effective against. Each distance is calculated based on the grid radar squares.

    Act of Aggression Cartel Vehicles

    Act of Aggression Cartel Vehicles

    [1] = Stealth Lab
    [2] = Black Ops
    [3] = Barracks & Prison module

    NameCostResistFunctionConstructsUnlocksRequiresUpgrades AvailablePower
    Accelerator
    HP: 80
    1000g
    250r
    LowSpeeds up production time of buildings in its area of effect.
    Can be built next to Air Control Center, Barracks, Helipad, Vehicle Bay, Prototype Bay and Stealth Lab.
    Passive Receiver SystemBlack Ops
    Stealth Lab [1]
    Repair drones [2] (HQ)
    Optical camouflage projector
    -1
    Air Control Center
    HP: 150
    500g
    1500a
    Avg.Calls in fighters, fighter-bombers & bombers. (Max 3)Skyguard Turret [1&2]Black Ops
    Tokamak Generator [2]
    AARGM Stealth Missiles
    Phased-Array Radar
    Pye Wacket Missiles
    R74M Missiles
    Repair drones [2] (HQ)
    -1
    Aluminium module [2]In exchange for releasing 5 PoWs, this Barracks & Prison will generate a constant income of 10 aluminum per second.
    If used, this Barracks & Prison will also lose its capacity to detain prisoners.
    Barracks
    Prison module
    Artillery Turret
    HP: 60
    1000gLowAble to fire indirect bombardment over long distance.BarracksRepair drones [2] (HQ)
    Artillery crew bonus
     –
    Barracks
    HP: 40
    1500gAvg.Deploys infantry units and allows research technological upgrades.Contractor
    Grinch
    Punisher [2] Shershen
    Vanguard [1] Viper
    Prison module
    Aluminum module
    Repair drones [2] (HQ)
    Medical Subcontractors (HQ)
    Force Projection (HQ)
    Ransom Network
     –
    Extension module
    HP: 50
    500g
    250a
    LowStocks resources & expands the construction zone.RefineryRepair drones [2]  (HQ)
    Helipad
    HQ: 100
    1250g
    750a
    Avg.Deploys attack, recon & transport helicopters.Shadowhawk
    Commanche
    Black Ops
    Tokamak Generator [2]
    Repair drones [2]  (HQ)
    Side-Door Minigun (Helipad)
    -2
    HQ
    HP: 200
    5000g
    3000a
    Avg.Stocks resources & generates oil.
    Deploys construction & survey unmanned helicopters
    Recon K-MaxBlack Ops [3] Breaching Training
    Countermeasures Dispensers (Stealth Lab) [1] Force Projection
    Life Insurance [3] Medical Subcontractors
    Psyops Training [2] Repair Drones [2]
    Prison module750g
    500a
     –Adds a prison module to barracks.
    Able to house up to 5 prisoners.
     – –Barracks
    Vehicles Bay
    Aluminum module [2] (Barracks)
    Ransom Network [2] (Barracks)
    Prototypes Bay [2] HP:2500g
    2500a
    Avg.Deploys prototype units.Thor Control Center [1&2]Black Ops
    Tokamak Generator [2]
    Repair drones [2] (HQ)-2
    Refinery
    HP: 200
     1800gHighExtracts Oil and Aluminum.
    Deploys K-Max tanker helicopter (Max 8)
    K-Mad tankerRare Earth Exploitation Module [1] Stealth Module [1] –Repair drones [2] (HQ)
    Railgun Turret
    HP: 100
    1000aAvg.Can engage ground and air targets.
    Powerful but has a low rate of fire.
    Can detect stealth units.
    Black Ops
    Tokamak Generator [2]
    Repair drones [2] (HQ)
    Built-in electricity generator (Railgun turret)
    -1
    Rare Earth Extension Module
    HP: 50
    500g
    250a
    LowStocks Rare Earth Resources. – –Stealth Lab [2]Repair drones [2] (HQ) –
    Repair Center
    HP: 120
    1500gAvg.Deploys repair vehicles.
    Can be built adjacent to Head Quarters and Vehicles Bay only
    BREM-80UExtension ModuleVehicles BayAdvanced Software [2] Repair drones [2] (HQ)
    Scout Combat Kit
    Smoke Rockets
    Strix Shells [2] ZAB Napalm Bomb
    Skyguard Turret
    HP: 60
    750a
    250r
    LowAble to intercept tactical weapons as well as ground and flying enemy units.
    Must be reloaded between each shot against a super weapon.
    Black Ops
    Air Control Center [2] Stealth Lab [2]
    Repair drones [2] (HQ)
    Weapon Tracking Radar
    Laser Salvo
    -2
    Stealth Lab [2] HP: 1001500g
    1500a
    Avg.Allows research into technological upgrades or new abilities.Accelerator [2] Rare Earth Extension Module [1] Skyguard Turret [2] Thor Control Center [1&2] Underground Stock Market [2]Black Ops
    Tokamak Generator [2]
    Computerized Flying Procedure
    Countermeasures Dispensers
    LOAL-HI
    Nanofibers Jackets
    MRI Targeting Optical Camouflage Bricks
    Passive Receiver System
    Repair drones [2] (HQ)
     2
    Thor Control Center
    HP: 80
    3000g
    500r
    Avg.Calls in THOR orbital strike anywhere on the battlefield.Black Ops
    Prototypes Bay [2] Stealth Lab [2]
    Repair drones [2] (HQ)
    Thorn Orbital Strike
    -2
    Tokamak Generator
    HP: 150
    1500g
    500a
    Avg.Generates 8 electricity.
    If destroyed, produces a massive explosion.
     –Air Control Center [2] Helipad [2] Prototypes Bay [2] Railgun Turret [2] Stealth Lab [2]Black OpsRepair drones [2] (HQ) +8
    Underground Stock Market
    HP: 40
    4000gAvg.Generates 4 Rare Earth every 2 seconds.Black Ops
    Stealth Lab [2]
    Repair drones [2]-3
    Vehicles Bay
    HP: 175
    1500g
    1000a
    HighDeploys light vehicles.Prison moduleHQRepair drones [2] (HQ)
    NameCostResistFunctionConstructsUnlocksRequiresUpgrades AvailablePower

    Mobile Cartel Units

    [1] = Stealth Lab
    [2] = Black Ops
    [3] = Barracks & Prison module
    (u) = With Upgrade.

    UnitSourceCostFunctionAgainstUpgrades available
    AMOS [3] HP: 15Vehicles Bay 750aArmored mortar carrier armed with an AMOS twin 120mm mortar.
    Effective against infantry & buildings.
    Fires high spread barrage shells.
    Able to perform indirect fire or fire at a position.
    Buildings
    Infantry
    Strix Shells [2] (Repair Center)
    MRSI Training (Stealth Lab) [2] Optical Camouflage Bricks (Stealth Lab)
    BerkutAir Control Center1800g
    400a
    Air superuirutt fighter.
    Effective against aircraft.
    Equipped with advanced counter-measures distracting most enemy attacks.
    AircraftR74M Missiles (Air Control Center)
    Computerized Flying Procedure (Stealth Lab)
    BREM-80U
    Repair Vehicle
    HP: 30
    Repair Center1000aArmored repair vehicle, unarmed.
    Able to repair nearby vehicles.
    Vehicles
    Comanche
    HQ: 10
    Helipad500g
    500a
    Ground attack Helicopter armed with autocannon & JCM missiles.
    Has optical camouflage.
    Effective against infantry & vehicles.
    Infantry
    Vehicles
    Computerized Flying Procedure (Stealth Lab) [2]
    Contractor
    HP: 5
    Barracks150gSoldier armed with KRISS SMG.
    Efficient against infantry.
    Able to occupy buildings & capture enemy soldiers.
    Infantry.Breaching Training (HQ)
    Life Insurance [3] (HQ)
    PsyOps Training [2] (HQ)
    Nanofibers Jacket (Stealth Lab) [2]
    Grinch
    HP: 4
     Barracks 300g Soldier armed with Igla-S anti-aircraft missile.
    Efficient against aircraft.
    Able to occupy buildings.
     AircraftLOAL-HI (Stealth Lab) [2] Life Insurance [3] (HQ)
    Nanofibers Jacket (Stealth Lab) [2]
    Jackel [3] HP: 5Vehicles Bay800gLight fast transport vehicle armed with a PHASR energy rifle.
    Very effective against infantry & ignores enemy covers.
    Has a long range of sight and can detect stealth units.
    Able to transport up to 2 soldiers
    InfantryOptical Camouflage Bricks (Stealth Lab) [2]
    Koalitsija [2] HP: 50Prototypes Bay [2]2500g
    500r
    Armored self-propelled gun armed with twin 152mm guns.
    Efficient against infantry & buildings.
    Fires two shells simultaneously, with a high rate of fire.
    Can perform indirect fire or fire on position, with either high-explosive or smoke shells.
    Buildings
    Infantry
    Assault Gun Training (Prototypes Bay) [2] MRSI Training (Stealth Lab) [2]
    K-Max Tanker
    (harvester)
    HP: 5
    Refinery175gLighter tanker drone use to transport resources.
    Unarmed.
    Optical Camouflage Bricks (Stealth Lab) [2]
    LOSAT [2] HP: 20Prototypes Bay [2]400rLight combat vehicle armed with MGM-66 anti-tank missiles.
    Very effective against vehicles & buildings, but slow rate of fire.
    Buildings
    Vehicles
    Barrage Fire (Prototypes Bay) [2] Optical Camouflage Bricks (Stealth Lab)
    Otomatic
    HP: 22
    Vehicles Bay900g
    300a
    Armored anti-aircraft vehicle armed with 76mm autocannon.
    Effective against infantry, vehicles & aircraft.
    Able to detect enemy stealth aircraft.
    Aircraft
    Infantry
    Vehicles
    Advanced Software (Repair Center)
    Punisher [2] HP:8Barracks500gHeavy combat medic armed with a heavy grenade-launcher.
    Very effective against infantry.
    Able to occupy buildings, capture enemy soldiers, heal nearby soldiers & forces the enemy to lay low.
    InfantryLife Insurance [3] (HQ)
    Nanofibers Jacket (Stealth Lab) [2]
    Recon K-Max
    HP: 5
    HQ1500gLight survey drone, unarmed.
    Able to detect stealth units and resource fields at long range.
    Shadowhawk
    HP: 15
    Helipad500aTransport helicopter, unarmed.
    Has optical camouflage.
    Able to transport up to 8 soldiers.
    Unarmed
    Minigun (u)
    Side-Door Minigun (Helipad)
    Shershen [3] HP: 10Barracks 600gAnti-tank team armed with a Shershen anti-tank missile.
    Efficient against vehicles.
    Vehicles.Twin Launcher (Barracks)
    Life Insurance [3] (HQ)
    LOAL-HI (Stealth Lab) [2] Nanofibers Jacket (Stealth Lab) [2]
    Scorpio
    HP: 7
    Vehicles Bay1200gLight recon tank armed with 75mm railgun.
    Efficient against infantry & vehicles.
    Has a long range of sight.
    Infantry
    Vehicles
    Smoke Rockets (Reapir Center)
    Optical Camouflage Bricks (Stealth Lab) [2]
    Scout CGS [2] HP: 8Vehicles Bay500aLight, fast transport vehicle armed with a dual HMG.
    Very effective against infantry.
    Has optical camouflage & long range of sight.
    Able to transport up to 4 soldiers.
    InfantryScout Combat Kit (Repair Center)
    Spectre
    HP: 25
    Prototypes Bay [2]1000g
    750a
    Main Battle Tank, Heavily armored and equipped with a powerful 140mm railgun.
    Very efficient against any ground target.
    Buildings
    Infantry
    Vehicles
    Optronic Sensor (Prototypes Bay) [2] 40mm Autocannon (Prototypes Bay)
    Passive Receiver System (Stealth Lab) [1]
    Superhind [3] HP: 40Vehicles Bay1200g
    750a
    Heavy attack helicopter armed with twin 20mm autocannnon & Ingwe anti-tank missiles.
    Effective against infantry & vehicles.
    Able to transport up to 8 soldiers.
    Infantry
    Vehicles
    Computerized Flying Procedure (Stealth Lab) [1] Countermeasures Dispensers (Stealth Lab) [1] ZAB Napalm Bombs (Repair Center)
    ValkyrieAir Control Center4000g
    400r
    Supersonic bomber armed with napalm bombs.
    Very efficient against infantry and buildings.
    Buildings
    Infantry
    Countermeasures Dispensers (Stealth Lab) [1] Pye Wacket Missiles (Air Control Center)
    Vanguard [1] HP: 8Barracks600gLight soldier armed with a QCW-05 SMG.
    Very effective against infantry, but at close range.
    Able to occupy buildings & capture enemy soldiers.
    InfantryBreachign Training (HQ)
    Life Insurance [3] (HQ)
    Nanofibers Jacket (Stealth Lab) [1] PsyOps Training [2] (HQ)
    Vextra
    HP: 15
    Prototypes Bay [2]500g
    500a
    Armored transport vehicle armed with a 40mm autocannon.
    Effective against infantry, vehicles & aircraft.
    Able to transport up to 8 soldiers
    Aircraft
    Infantry
    Vehicles
    Reinforced Frame (Vehicles Bay)
    Optical Camouflage (Stealth Lab) [1]
    Viper
    HP: 4
    Barracks200gSoldier armed with rocket launcher.
    Efficient against infantry & light vehicles.
    Able to occupy buildings.
    Infantry
    Vehicles
    Tandeum Charges (Barracks)
    Life Insurance [3] (HQ)
    Nanofibers Jackets (Stealth Lab) [1]
    X-32Air Control Center1250gLight bomber drone armed with cluster bombs.
    Efficient against vehicles and can detect ground stealth units.
    VehiclesAARGM (Air Control Center)
    UnitSourceCostFunctionAgainstUpgrades Available

    Cartel Upgrades

    [1] = Stealth Lab
    [2] = Black Ops
    [3] = Barracks & Prison module

    UpgradeForDetailsViaCostGenIndividually
    40mm AutocannonSpecterEquips the Specters with a 40mm autocannon, able to engage both helicopter and ground targets.Prototypes Bay [2]2000gY
    AARGM Stealth MissilesX-32Equips X-32s with AARGM anti-radiation missiles, allowing them to shoot at Anti-Aircraft units at long range.Air Control Center2500gY
    Advanced Software [2]OtomaticsGrants Otomatics ability to target and engage enemy missiles.Repair Center1500gY
    Artillery Crew Bonus [3]ArtilleryTurretIncreases this turret’s range of fire.Artillery Turret750gY
    Assault Gun TrainingKoalitsijasGrants Koalitsijas the ability to engage ground targets at very close range with its main gun.Prototypes Bay [2]2000g
    500r
    Y
    Barrage FireLOSATGrants LOSATs the ability to fire two ordnances in a row.Prototypes Bay [2]3000gY
    Black Ops –Unlocks high-tech buildings & units.
    Requires Barracks & Prison Module or Barracks & Aluminium Mod.
    HQ3000g
    3000a
    Y
    Breaching TrainingContractors
    Vanguards
    Grants the Contractors and Vanguards the ability to capture enemy buildings.HQ500g
    750a
    Y
    Built-In Electricity GeneratorRailgun TurretAllows the railgun turret to be operation without consuming network electricity.Railgun Turret1000gY
    Computerized Flying ProcedureBerkuts
    Helicopters
    Increases both speed and agility of Berkuts and helicopters.Stealth Lab [1]1250gY
    Countermeasures DispensersSuperhinds
    Valkyries
    Grants Superhinds, Valkyries and the HQ countermeasures sispensers that will deflect most of the incoming enemy missiles.Stealth Lab [1]1000aY
    Force ProjectionBarracksGrants barracks ability to be deployed anywhere on the map.
    Requires Vehicles Bay.
    HQ1500g
    750a
    Y
    Laser Salvo [1]Skyguard TurretLoads the Skyguard turret with one ready-to-fire salvo.
    Can intercept enemy tactical weapons.
    Skyguard Turret500g
    500r
    Life Insurance [3]ContractorIn case of death of mercenary under contract with the Cartgel, half of its recruitment fees are refunded.
    Requires Barracks & Prison Module or Barracks & Aluminium Mod.
    HQ1000gY
    LOAL-HIShershen
    Grinch
     Gratns Shershens & Grinches ability to fire their missiles at an indirect trajectory.Stealth Lab [1]1000g
    250r
    Y
    Medical SubcontractorsBarracksGrants barracks the ability to heal nearby infantry units.HQ1500gY
    MRSI TrainingAMOS
    Koalitsijas
    Increases the number of shells fired by AMOS and Koalitsijas during a salvo.
    The rate of fire is also increased but the cooldown time between two salvos is longer.
    Stealth Lab [1]2000g
    250r
    Y
    Nanofibers JacketsMercenary InfantryIncreases Cartel mercenary infantry units’ hit points.Stealth Lab [1]500rY
    Optical Camouflage BricksScorpio
    Vextra
    AMOS
    LOSAT
    Jackal
    Skycranes
    Kmax
    Equips Scorpios, Vextras, AMOS, LOSATs, Jackals, Skycranes and Kmax tanker helicopters with optical camouflague, granting them stealth.Stealth Lab [1]4500g
    500r
    Y
    Optronic Sensor [2]SpectreEquips the Spectres with an electro-optical observation system.
    Increases both the sight and main gun range of Spectres.
    Prototypes Bay [2]750aY
    Passive Receiver System
    (Optical camouflage projector )
    BuildingsEvery building in contact with the accelerator becomes stealth.
    This is mislabled in game as of 2/9/15), should be Optical Camouflage Projector.
    Accelerator250rY
    Passive Receiver SystemSpectreGrants Spectres a BAE systems AN/ALR-94 passive radar.
    Reveals stealth units.
    Stealth Lab [1]750aY
    Phased-Array RadarAir Control CenterIncreases the center’s air detection range and grants it the ability to detect stealth aircraft.Air Control Center1000g
    250r
    Y
    Psyops Training [2]Contractors
    Vanguards
    Grants Contractors and Vanguards ability to assualt and capture enemy vehicles.
    Requires Black Ops.
    HQ1500g
    500r
    Y
    Pye Wacket MissilesValkyriesEquips Valkries with long range AA missiles, able to engage enemy targets at 360 degrees around them.Air Control Center500a
    500r
    Y
    R74M MissilesBerkutsEquips Berkuts with rear fired missiles that are ablt to intercept incoming enemy ones.Air Control Center1750gT
    Ransom NetworkPrisonDoubles income generated by PoWs detained in PrisonPrison500rY
    Rare Earth Exploitation Module [1]RefineryGrants the refinery the ability to exploit the Rare earth field in its area.Refinery1500gY
    Reinforced FrameVextraDoubles Vextras’ hit points.Prototypes Bay [2]500g
    250r
    Y
    Repair Drones [2]BuildingsGrants all buildings ability to regenerate over time the damage they’ve received.
    Requires Black Ops.
    HQ2000aY
    Scout Combat Kit [2]Scout CGSIncreases Scouts’ sight range and grants them ability to detect stealth units.
    Replaces the dual machine guns with a flamethrower.
    Better range and damage, but it removes its stealth when firing.
    Repair Center500aY
    Side-Door MinigunShadowHawksEquips ShadowHawks with a side-door Minigun.
    Also able to intercept missiles.
    Helipad1500gY
    Smoke RocketsScorpioEquips Scorpios with smoke grenade launchers.Repair Center750gY
    Stealth Module [1]RefineryGrants the refinery an optical camouflage.Refinery1000gY
    STRIX Shells [2]AMOSReplaces AMOS’ HE shells with intelligent anti-tank ones.
    Greatly increases the blast radius & damage inflicted on vehicles, but decreases accordingly the damage inflicted on infantry & buildings.
    Repair Center1000aY
    Tandem ChargesViperEquips Vipers with high velocity improved rockets.
    Double Vipers’ damage and slightly improve range.
    Barracks500g
    500a
    Y
    Thor Orbital StrikeThor Control CenterLoads Thor station with one ready-to-fire orbital strike.Thor Control Center750rY
    Twin Launcher [3]ShershensEquips Shershens with additional tube, increasing rate of fire.Barracks1000g
    750a
    Y
    Weapon Tracking Radar [1]Skyguard TurretIncreases the defensive range of this Skyguard by 50%Skyguard Turret2000gY
    ZAB Napalm Bomb [3]SuperHindsEquips SuperHinds with two SAB napalm bombs.
    Automatically dropped when flying over the target.
    Repair Center500aY
    UpgradeForDetailsViaCostPermIndividually

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