Act of Aggression Cartel Unit and Structure Guide

Below is a complete list of the Act of Aggression Cartel units, structures, and upgrades, detailing everything you need to know including hit points of units, costs, requirements and power consumption. Use this chart to make sure your units are fully upgraded and that you have all the requirements needed to meet those upgrades.

Below is an infographic detailing each unit’s fire range and what they are effective against. Each distance is calculated based on the grid radar squares.

Act of Aggression Cartel Vehicles
Act of Aggression Cartel Vehicles

[1] = Stealth Lab
[2] = Black Ops
[3] = Barracks & Prison module

NameCostResistFunctionConstructsUnlocksRequiresUpgrades AvailablePower
Accelerator
HP: 80
1000g
250r
LowSpeeds up production time of buildings in its area of effect.
Can be built next to Air Control Center, Barracks, Helipad, Vehicle Bay, Prototype Bay and Stealth Lab.
Passive Receiver SystemBlack Ops
Stealth Lab [1]
Repair drones [2] (HQ)
Optical camouflage projector
-1
Air Control Center
HP: 150
500g
1500a
Avg.Calls in fighters, fighter-bombers & bombers. (Max 3)Skyguard Turret [1&2]Black Ops
Tokamak Generator [2]
AARGM Stealth Missiles
Phased-Array Radar
Pye Wacket Missiles
R74M Missiles
Repair drones [2] (HQ)
-1
Aluminium module [2]In exchange for releasing 5 PoWs, this Barracks & Prison will generate a constant income of 10 aluminum per second.
If used, this Barracks & Prison will also lose its capacity to detain prisoners.
Barracks
Prison module
Artillery Turret
HP: 60
1000gLowAble to fire indirect bombardment over long distance.BarracksRepair drones [2] (HQ)
Artillery crew bonus
 –
Barracks
HP: 40
1500gAvg.Deploys infantry units and allows research technological upgrades.Contractor
Grinch
Punisher [2] Shershen
Vanguard [1] Viper
Prison module
Aluminum module
Repair drones [2] (HQ)
Medical Subcontractors (HQ)
Force Projection (HQ)
Ransom Network
 –
Extension module
HP: 50
500g
250a
LowStocks resources & expands the construction zone.RefineryRepair drones [2]  (HQ)
Helipad
HQ: 100
1250g
750a
Avg.Deploys attack, recon & transport helicopters.Shadowhawk
Commanche
Black Ops
Tokamak Generator [2]
Repair drones [2]  (HQ)
Side-Door Minigun (Helipad)
-2
HQ
HP: 200
5000g
3000a
Avg.Stocks resources & generates oil.
Deploys construction & survey unmanned helicopters
Recon K-MaxBlack Ops [3] Breaching Training
Countermeasures Dispensers (Stealth Lab) [1] Force Projection
Life Insurance [3] Medical Subcontractors
Psyops Training [2] Repair Drones [2]
Prison module750g
500a
 –Adds a prison module to barracks.
Able to house up to 5 prisoners.
 – –Barracks
Vehicles Bay
Aluminum module [2] (Barracks)
Ransom Network [2] (Barracks)
Prototypes Bay [2] HP:2500g
2500a
Avg.Deploys prototype units.Thor Control Center [1&2]Black Ops
Tokamak Generator [2]
Repair drones [2] (HQ)-2
Refinery
HP: 200
 1800gHighExtracts Oil and Aluminum.
Deploys K-Max tanker helicopter (Max 8)
K-Mad tankerRare Earth Exploitation Module [1] Stealth Module [1] –Repair drones [2] (HQ)
Railgun Turret
HP: 100
1000aAvg.Can engage ground and air targets.
Powerful but has a low rate of fire.
Can detect stealth units.
Black Ops
Tokamak Generator [2]
Repair drones [2] (HQ)
Built-in electricity generator (Railgun turret)
-1
Rare Earth Extension Module
HP: 50
500g
250a
LowStocks Rare Earth Resources. – –Stealth Lab [2]Repair drones [2] (HQ) –
Repair Center
HP: 120
1500gAvg.Deploys repair vehicles.
Can be built adjacent to Head Quarters and Vehicles Bay only
BREM-80UExtension ModuleVehicles BayAdvanced Software [2] Repair drones [2] (HQ)
Scout Combat Kit
Smoke Rockets
Strix Shells [2] ZAB Napalm Bomb
Skyguard Turret
HP: 60
750a
250r
LowAble to intercept tactical weapons as well as ground and flying enemy units.
Must be reloaded between each shot against a super weapon.
Black Ops
Air Control Center [2] Stealth Lab [2]
Repair drones [2] (HQ)
Weapon Tracking Radar
Laser Salvo
-2
Stealth Lab [2] HP: 1001500g
1500a
Avg.Allows research into technological upgrades or new abilities.Accelerator [2] Rare Earth Extension Module [1] Skyguard Turret [2] Thor Control Center [1&2] Underground Stock Market [2]Black Ops
Tokamak Generator [2]
Computerized Flying Procedure
Countermeasures Dispensers
LOAL-HI
Nanofibers Jackets
MRI Targeting Optical Camouflage Bricks
Passive Receiver System
Repair drones [2] (HQ)
 2
Thor Control Center
HP: 80
3000g
500r
Avg.Calls in THOR orbital strike anywhere on the battlefield.Black Ops
Prototypes Bay [2] Stealth Lab [2]
Repair drones [2] (HQ)
Thorn Orbital Strike
-2
Tokamak Generator
HP: 150
1500g
500a
Avg.Generates 8 electricity.
If destroyed, produces a massive explosion.
 –Air Control Center [2] Helipad [2] Prototypes Bay [2] Railgun Turret [2] Stealth Lab [2]Black OpsRepair drones [2] (HQ) +8
Underground Stock Market
HP: 40
4000gAvg.Generates 4 Rare Earth every 2 seconds.Black Ops
Stealth Lab [2]
Repair drones [2]-3
Vehicles Bay
HP: 175
1500g
1000a
HighDeploys light vehicles.Prison moduleHQRepair drones [2] (HQ)
NameCostResistFunctionConstructsUnlocksRequiresUpgrades AvailablePower

Mobile Cartel Units

[1] = Stealth Lab
[2] = Black Ops
[3] = Barracks & Prison module
(u) = With Upgrade.

UnitSourceCostFunctionAgainstUpgrades available
AMOS [3] HP: 15Vehicles Bay 750aArmored mortar carrier armed with an AMOS twin 120mm mortar.
Effective against infantry & buildings.
Fires high spread barrage shells.
Able to perform indirect fire or fire at a position.
Buildings
Infantry
Strix Shells [2] (Repair Center)
MRSI Training (Stealth Lab) [2] Optical Camouflage Bricks (Stealth Lab)
BerkutAir Control Center1800g
400a
Air superuirutt fighter.
Effective against aircraft.
Equipped with advanced counter-measures distracting most enemy attacks.
AircraftR74M Missiles (Air Control Center)
Computerized Flying Procedure (Stealth Lab)
BREM-80U
Repair Vehicle
HP: 30
Repair Center1000aArmored repair vehicle, unarmed.
Able to repair nearby vehicles.
Vehicles
Comanche
HQ: 10
Helipad500g
500a
Ground attack Helicopter armed with autocannon & JCM missiles.
Has optical camouflage.
Effective against infantry & vehicles.
Infantry
Vehicles
Computerized Flying Procedure (Stealth Lab) [2]
Contractor
HP: 5
Barracks150gSoldier armed with KRISS SMG.
Efficient against infantry.
Able to occupy buildings & capture enemy soldiers.
Infantry.Breaching Training (HQ)
Life Insurance [3] (HQ)
PsyOps Training [2] (HQ)
Nanofibers Jacket (Stealth Lab) [2]
Grinch
HP: 4
 Barracks 300g Soldier armed with Igla-S anti-aircraft missile.
Efficient against aircraft.
Able to occupy buildings.
 AircraftLOAL-HI (Stealth Lab) [2] Life Insurance [3] (HQ)
Nanofibers Jacket (Stealth Lab) [2]
Jackel [3] HP: 5Vehicles Bay800gLight fast transport vehicle armed with a PHASR energy rifle.
Very effective against infantry & ignores enemy covers.
Has a long range of sight and can detect stealth units.
Able to transport up to 2 soldiers
InfantryOptical Camouflage Bricks (Stealth Lab) [2]
Koalitsija [2] HP: 50Prototypes Bay [2]2500g
500r
Armored self-propelled gun armed with twin 152mm guns.
Efficient against infantry & buildings.
Fires two shells simultaneously, with a high rate of fire.
Can perform indirect fire or fire on position, with either high-explosive or smoke shells.
Buildings
Infantry
Assault Gun Training (Prototypes Bay) [2] MRSI Training (Stealth Lab) [2]
K-Max Tanker
(harvester)
HP: 5
Refinery175gLighter tanker drone use to transport resources.
Unarmed.
Optical Camouflage Bricks (Stealth Lab) [2]
LOSAT [2] HP: 20Prototypes Bay [2]400rLight combat vehicle armed with MGM-66 anti-tank missiles.
Very effective against vehicles & buildings, but slow rate of fire.
Buildings
Vehicles
Barrage Fire (Prototypes Bay) [2] Optical Camouflage Bricks (Stealth Lab)
Otomatic
HP: 22
Vehicles Bay900g
300a
Armored anti-aircraft vehicle armed with 76mm autocannon.
Effective against infantry, vehicles & aircraft.
Able to detect enemy stealth aircraft.
Aircraft
Infantry
Vehicles
Advanced Software (Repair Center)
Punisher [2] HP:8Barracks500gHeavy combat medic armed with a heavy grenade-launcher.
Very effective against infantry.
Able to occupy buildings, capture enemy soldiers, heal nearby soldiers & forces the enemy to lay low.
InfantryLife Insurance [3] (HQ)
Nanofibers Jacket (Stealth Lab) [2]
Recon K-Max
HP: 5
HQ1500gLight survey drone, unarmed.
Able to detect stealth units and resource fields at long range.
Shadowhawk
HP: 15
Helipad500aTransport helicopter, unarmed.
Has optical camouflage.
Able to transport up to 8 soldiers.
Unarmed
Minigun (u)
Side-Door Minigun (Helipad)
Shershen [3] HP: 10Barracks 600gAnti-tank team armed with a Shershen anti-tank missile.
Efficient against vehicles.
Vehicles.Twin Launcher (Barracks)
Life Insurance [3] (HQ)
LOAL-HI (Stealth Lab) [2] Nanofibers Jacket (Stealth Lab) [2]
Scorpio
HP: 7
Vehicles Bay1200gLight recon tank armed with 75mm railgun.
Efficient against infantry & vehicles.
Has a long range of sight.
Infantry
Vehicles
Smoke Rockets (Reapir Center)
Optical Camouflage Bricks (Stealth Lab) [2]
Scout CGS [2] HP: 8Vehicles Bay500aLight, fast transport vehicle armed with a dual HMG.
Very effective against infantry.
Has optical camouflage & long range of sight.
Able to transport up to 4 soldiers.
InfantryScout Combat Kit (Repair Center)
Spectre
HP: 25
Prototypes Bay [2]1000g
750a
Main Battle Tank, Heavily armored and equipped with a powerful 140mm railgun.
Very efficient against any ground target.
Buildings
Infantry
Vehicles
Optronic Sensor (Prototypes Bay) [2] 40mm Autocannon (Prototypes Bay)
Passive Receiver System (Stealth Lab) [1]
Superhind [3] HP: 40Vehicles Bay1200g
750a
Heavy attack helicopter armed with twin 20mm autocannnon & Ingwe anti-tank missiles.
Effective against infantry & vehicles.
Able to transport up to 8 soldiers.
Infantry
Vehicles
Computerized Flying Procedure (Stealth Lab) [1] Countermeasures Dispensers (Stealth Lab) [1] ZAB Napalm Bombs (Repair Center)
ValkyrieAir Control Center4000g
400r
Supersonic bomber armed with napalm bombs.
Very efficient against infantry and buildings.
Buildings
Infantry
Countermeasures Dispensers (Stealth Lab) [1] Pye Wacket Missiles (Air Control Center)
Vanguard [1] HP: 8Barracks600gLight soldier armed with a QCW-05 SMG.
Very effective against infantry, but at close range.
Able to occupy buildings & capture enemy soldiers.
InfantryBreachign Training (HQ)
Life Insurance [3] (HQ)
Nanofibers Jacket (Stealth Lab) [1] PsyOps Training [2] (HQ)
Vextra
HP: 15
Prototypes Bay [2]500g
500a
Armored transport vehicle armed with a 40mm autocannon.
Effective against infantry, vehicles & aircraft.
Able to transport up to 8 soldiers
Aircraft
Infantry
Vehicles
Reinforced Frame (Vehicles Bay)
Optical Camouflage (Stealth Lab) [1]
Viper
HP: 4
Barracks200gSoldier armed with rocket launcher.
Efficient against infantry & light vehicles.
Able to occupy buildings.
Infantry
Vehicles
Tandeum Charges (Barracks)
Life Insurance [3] (HQ)
Nanofibers Jackets (Stealth Lab) [1]
X-32Air Control Center1250gLight bomber drone armed with cluster bombs.
Efficient against vehicles and can detect ground stealth units.
VehiclesAARGM (Air Control Center)
UnitSourceCostFunctionAgainstUpgrades Available

Cartel Upgrades

[1] = Stealth Lab
[2] = Black Ops
[3] = Barracks & Prison module

UpgradeForDetailsViaCostGenIndividually
40mm AutocannonSpecterEquips the Specters with a 40mm autocannon, able to engage both helicopter and ground targets.Prototypes Bay [2]2000gY
AARGM Stealth MissilesX-32Equips X-32s with AARGM anti-radiation missiles, allowing them to shoot at Anti-Aircraft units at long range.Air Control Center2500gY
Advanced Software [2]OtomaticsGrants Otomatics ability to target and engage enemy missiles.Repair Center1500gY
Artillery Crew Bonus [3]ArtilleryTurretIncreases this turret’s range of fire.Artillery Turret750gY
Assault Gun TrainingKoalitsijasGrants Koalitsijas the ability to engage ground targets at very close range with its main gun.Prototypes Bay [2]2000g
500r
Y
Barrage FireLOSATGrants LOSATs the ability to fire two ordnances in a row.Prototypes Bay [2]3000gY
Black Ops –Unlocks high-tech buildings & units.
Requires Barracks & Prison Module or Barracks & Aluminium Mod.
HQ3000g
3000a
Y
Breaching TrainingContractors
Vanguards
Grants the Contractors and Vanguards the ability to capture enemy buildings.HQ500g
750a
Y
Built-In Electricity GeneratorRailgun TurretAllows the railgun turret to be operation without consuming network electricity.Railgun Turret1000gY
Computerized Flying ProcedureBerkuts
Helicopters
Increases both speed and agility of Berkuts and helicopters.Stealth Lab [1]1250gY
Countermeasures DispensersSuperhinds
Valkyries
Grants Superhinds, Valkyries and the HQ countermeasures sispensers that will deflect most of the incoming enemy missiles.Stealth Lab [1]1000aY
Force ProjectionBarracksGrants barracks ability to be deployed anywhere on the map.
Requires Vehicles Bay.
HQ1500g
750a
Y
Laser Salvo [1]Skyguard TurretLoads the Skyguard turret with one ready-to-fire salvo.
Can intercept enemy tactical weapons.
Skyguard Turret500g
500r
Life Insurance [3]ContractorIn case of death of mercenary under contract with the Cartgel, half of its recruitment fees are refunded.
Requires Barracks & Prison Module or Barracks & Aluminium Mod.
HQ1000gY
LOAL-HIShershen
Grinch
 Gratns Shershens & Grinches ability to fire their missiles at an indirect trajectory.Stealth Lab [1]1000g
250r
Y
Medical SubcontractorsBarracksGrants barracks the ability to heal nearby infantry units.HQ1500gY
MRSI TrainingAMOS
Koalitsijas
Increases the number of shells fired by AMOS and Koalitsijas during a salvo.
The rate of fire is also increased but the cooldown time between two salvos is longer.
Stealth Lab [1]2000g
250r
Y
Nanofibers JacketsMercenary InfantryIncreases Cartel mercenary infantry units’ hit points.Stealth Lab [1]500rY
Optical Camouflage BricksScorpio
Vextra
AMOS
LOSAT
Jackal
Skycranes
Kmax
Equips Scorpios, Vextras, AMOS, LOSATs, Jackals, Skycranes and Kmax tanker helicopters with optical camouflague, granting them stealth.Stealth Lab [1]4500g
500r
Y
Optronic Sensor [2]SpectreEquips the Spectres with an electro-optical observation system.
Increases both the sight and main gun range of Spectres.
Prototypes Bay [2]750aY
Passive Receiver System
(Optical camouflage projector )
BuildingsEvery building in contact with the accelerator becomes stealth.
This is mislabled in game as of 2/9/15), should be Optical Camouflage Projector.
Accelerator250rY
Passive Receiver SystemSpectreGrants Spectres a BAE systems AN/ALR-94 passive radar.
Reveals stealth units.
Stealth Lab [1]750aY
Phased-Array RadarAir Control CenterIncreases the center’s air detection range and grants it the ability to detect stealth aircraft.Air Control Center1000g
250r
Y
Psyops Training [2]Contractors
Vanguards
Grants Contractors and Vanguards ability to assualt and capture enemy vehicles.
Requires Black Ops.
HQ1500g
500r
Y
Pye Wacket MissilesValkyriesEquips Valkries with long range AA missiles, able to engage enemy targets at 360 degrees around them.Air Control Center500a
500r
Y
R74M MissilesBerkutsEquips Berkuts with rear fired missiles that are ablt to intercept incoming enemy ones.Air Control Center1750gT
Ransom NetworkPrisonDoubles income generated by PoWs detained in PrisonPrison500rY
Rare Earth Exploitation Module [1]RefineryGrants the refinery the ability to exploit the Rare earth field in its area.Refinery1500gY
Reinforced FrameVextraDoubles Vextras’ hit points.Prototypes Bay [2]500g
250r
Y
Repair Drones [2]BuildingsGrants all buildings ability to regenerate over time the damage they’ve received.
Requires Black Ops.
HQ2000aY
Scout Combat Kit [2]Scout CGSIncreases Scouts’ sight range and grants them ability to detect stealth units.
Replaces the dual machine guns with a flamethrower.
Better range and damage, but it removes its stealth when firing.
Repair Center500aY
Side-Door MinigunShadowHawksEquips ShadowHawks with a side-door Minigun.
Also able to intercept missiles.
Helipad1500gY
Smoke RocketsScorpioEquips Scorpios with smoke grenade launchers.Repair Center750gY
Stealth Module [1]RefineryGrants the refinery an optical camouflage.Refinery1000gY
STRIX Shells [2]AMOSReplaces AMOS’ HE shells with intelligent anti-tank ones.
Greatly increases the blast radius & damage inflicted on vehicles, but decreases accordingly the damage inflicted on infantry & buildings.
Repair Center1000aY
Tandem ChargesViperEquips Vipers with high velocity improved rockets.
Double Vipers’ damage and slightly improve range.
Barracks500g
500a
Y
Thor Orbital StrikeThor Control CenterLoads Thor station with one ready-to-fire orbital strike.Thor Control Center750rY
Twin Launcher [3]ShershensEquips Shershens with additional tube, increasing rate of fire.Barracks1000g
750a
Y
Weapon Tracking Radar [1]Skyguard TurretIncreases the defensive range of this Skyguard by 50%Skyguard Turret2000gY
ZAB Napalm Bomb [3]SuperHindsEquips SuperHinds with two SAB napalm bombs.
Automatically dropped when flying over the target.
Repair Center500aY
UpgradeForDetailsViaCostPermIndividually